diff --git a/build.gradle b/build.gradle index af91f272..b6ebcdb4 100644 --- a/build.gradle +++ b/build.gradle @@ -5,7 +5,7 @@ plugins { id 'org.spongepowered.mixin' version '0.7.+' } -version = '1.35' +version = '1.36' group = 'thedarkcolour.exdeorum' base { archivesName = 'exdeorum' diff --git a/changelog.md b/changelog.md index 817ed8e4..c9848856 100644 --- a/changelog.md +++ b/changelog.md @@ -1,3 +1,23 @@ +## Ex Deorum 1.36 +- Add config options to prevent barrels and crucibles from collecting rainwater +- Fluids in barrels and crucibles now affect mobs standing inside them +- Add `exdeorum:ore_chunks` tag for use in Tag Filters from item transport mods +- Add distinct sound events for Ex Deorum sounds so they can be easily detected by Sound Muffler mods. Here are the sound IDs: + - `exdeorum:barrel_add_compost`: Played when compost is added to the barrel + - `exdeorum:barrel_compost`: Played when the barrel finished composting dirt + - `exdeorum:barrel_mixing`: Played when a block is mixed in the barrel (ex. clay) + - `exdeorum:barrel_fluid_transform`: Played when a fluid finishes transforming in a barrel (ex. witch water) + - `exdeorum:silk_worm_drop`: Played when a silk worm is dropped from leaves harvested by a crook + - `exdeorum:silk_worm_infest`: Played when a silk worm is used on a leaves block + - `exdeorum:silk_worm_eat`: Played when a player eats a cooked silk worm + - `exdeorum:grass_seeds_place`: Played when grass seeds or nylium spores are used on grass or netherrack + - `exdeorum:sculk_core_activate`: Played when a sculk core is used on a sculk shrieker to spawn Wardens + - `exdeorum:watering_can_use`: Played when a watering can is watering something + - `exdeorum:watering_can_stop`: Played when a player stops using the watering can +- Fixed fluid mixing sounds playing at the same volume regardless of distance from the barrel +- Add note to Random Armor Trim indicating it does not drop Netherite Upgrade template +- Changed default value of server config `simultaneous_compressed_sieve_usage` to true so compressed sieves aren't terrible anymore + ## Ex Deorum 1.35 - Fixed bug where barrels would not trigger a transformation recipe while it is raining (ex. Witch Water conversion) - Fixed barrel fluid transformation recipes ignoring the result fluid and only crafting witch water