Fix bucket desync bug with barrel
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@ -224,6 +224,7 @@ public class BarrelBlockEntity extends ETankBlockEntity {
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if (FluidUtil.interactWithFluidHandler(player, hand, this.tank)) {
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this.isBeingFilledByPlayer = false;
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tryInWorldFluidMixing();
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markUpdated();
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// If the item is a fluid handler, try to transfer fluids
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if (wasBurning && !isHotFluid(this.tank.getFluid().getFluid().getFluidType())) {
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