Improved appearance of witch water
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## Ex Deorum 1.15
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## Ex Deorum 1.16
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- Added Mechanical Hammer, a machine that uses FE to hammer blocks automatically. Uses 20 FE a tick by default and takes 200 ticks (10 seconds) to hammer an item with a hammer that has no efficiency.
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- Added Mechanical Hammer, a machine that uses FE to hammer blocks automatically. Uses 20 FE a tick by default and takes 200 ticks (10 seconds) to hammer an item with a hammer that has no efficiency.
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## Ex Deorum 1.15
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- Fixed not being able to enchant sieve meshes in the Enchanting Table.
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- Fixed not being able to enchant sieve meshes in the Enchanting Table.
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- Improved appearance of witch water to better match water so that the transformation animation looks smoother.
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## Ex Deorum 1.14
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## Ex Deorum 1.14
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- Added Mechanical Sieve, a machine that uses FE to sift blocks automatically. Uses 40 FE a tick by default and takes 100 ticks to sift an item with no efficiency enchantment.
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- Added Mechanical Sieve, a machine that uses FE to sift blocks automatically. Uses 40 FE a tick by default and takes 100 ticks to sift an item with no efficiency enchantment.
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@ -81,10 +81,10 @@ public class BarrelRenderer implements BlockEntityRenderer<BarrelBlockEntity> {
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if (barrel.isBrewing()) {
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if (barrel.isBrewing()) {
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float progress = barrel.progress;
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float progress = barrel.progress;
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// Transition between water color and witch water color (1F0C4C)
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// Transition between water color and witch water color (200B41)
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r = (int) Mth.lerp(progress, r, 31);
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r = (int) Mth.lerp(progress, r, 32);
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g = (int) Mth.lerp(progress, g, 12);
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g = (int) Mth.lerp(progress, g, 11);
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b = (int) Mth.lerp(progress, b, 76);
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b = (int) Mth.lerp(progress, b, 65);
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}
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}
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RenderUtil.renderFlatFluidSprite(buffers, stack, level, pos, y, 2.0f, light, r, g, b, fluid);
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RenderUtil.renderFlatFluidSprite(buffers, stack, level, pos, y, 2.0f, light, r, g, b, fluid);
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