EroticDungeonGame/node_modules/wrappy
3944Realms 8c4ce2709c fix(兼容emotescraft和rideeverything): 修改骑乘逻辑和tick取消EmtoesCraft表情
使用Mixin中检测绕过骑乘取消和开始骑乘逻辑,避免原版的unRide方法导致非预期的退出设备;在每tick检测,如果在设备上则停止表情动画
2026-02-20 14:45:57 +08:00
..
LICENSE fix(兼容emotescraft和rideeverything): 修改骑乘逻辑和tick取消EmtoesCraft表情 2026-02-20 14:45:57 +08:00
package.json fix(兼容emotescraft和rideeverything): 修改骑乘逻辑和tick取消EmtoesCraft表情 2026-02-20 14:45:57 +08:00
README.md fix(兼容emotescraft和rideeverything): 修改骑乘逻辑和tick取消EmtoesCraft表情 2026-02-20 14:45:57 +08:00
wrappy.js fix(兼容emotescraft和rideeverything): 修改骑乘逻辑和tick取消EmtoesCraft表情 2026-02-20 14:45:57 +08:00

wrappy

Callback wrapping utility

USAGE

var wrappy = require("wrappy")

// var wrapper = wrappy(wrapperFunction)

// make sure a cb is called only once
// See also: http://npm.im/once for this specific use case
var once = wrappy(function (cb) {
  var called = false
  return function () {
    if (called) return
    called = true
    return cb.apply(this, arguments)
  }
})

function printBoo () {
  console.log('boo')
}
// has some rando property
printBoo.iAmBooPrinter = true

var onlyPrintOnce = once(printBoo)

onlyPrintOnce() // prints 'boo'
onlyPrintOnce() // does nothing

// random property is retained!
assert.equal(onlyPrintOnce.iAmBooPrinter, true)