EroticDungeonGame/node_modules/through
3944Realms 8c4ce2709c fix(兼容emotescraft和rideeverything): 修改骑乘逻辑和tick取消EmtoesCraft表情
使用Mixin中检测绕过骑乘取消和开始骑乘逻辑,避免原版的unRide方法导致非预期的退出设备;在每tick检测,如果在设备上则停止表情动画
2026-02-20 14:45:57 +08:00
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LICENSE.APACHE2 fix(兼容emotescraft和rideeverything): 修改骑乘逻辑和tick取消EmtoesCraft表情 2026-02-20 14:45:57 +08:00
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#through

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Easy way to create a Stream that is both readable and writable.

  • Pass in optional write and end methods.
  • through takes care of pause/resume logic if you use this.queue(data) instead of this.emit('data', data).
  • Use this.pause() and this.resume() to manage flow.
  • Check this.paused to see current flow state. (write always returns !this.paused).

This function is the basis for most of the synchronous streams in event-stream.

var through = require('through')

through(function write(data) {
    this.queue(data) //data *must* not be null
  },
  function end () { //optional
    this.queue(null)
  })

Or, can also be used without buffering on pause, use this.emit('data', data), and this.emit('end')

var through = require('through')

through(function write(data) {
    this.emit('data', data)
    //this.pause() 
  },
  function end () { //optional
    this.emit('end')
  })

Extended Options

You will probably not need these 99% of the time.

autoDestroy=false

By default, through emits close when the writable and readable side of the stream has ended. If that is not desired, set autoDestroy=false.

var through = require('through')

//like this
var ts = through(write, end, {autoDestroy: false})
//or like this
var ts = through(write, end)
ts.autoDestroy = false

License

MIT / Apache2