EroticDungeonGame/node_modules/once
3944Realms 8c4ce2709c fix(兼容emotescraft和rideeverything): 修改骑乘逻辑和tick取消EmtoesCraft表情
使用Mixin中检测绕过骑乘取消和开始骑乘逻辑,避免原版的unRide方法导致非预期的退出设备;在每tick检测,如果在设备上则停止表情动画
2026-02-20 14:45:57 +08:00
..
LICENSE fix(兼容emotescraft和rideeverything): 修改骑乘逻辑和tick取消EmtoesCraft表情 2026-02-20 14:45:57 +08:00
once.js fix(兼容emotescraft和rideeverything): 修改骑乘逻辑和tick取消EmtoesCraft表情 2026-02-20 14:45:57 +08:00
package.json fix(兼容emotescraft和rideeverything): 修改骑乘逻辑和tick取消EmtoesCraft表情 2026-02-20 14:45:57 +08:00
README.md fix(兼容emotescraft和rideeverything): 修改骑乘逻辑和tick取消EmtoesCraft表情 2026-02-20 14:45:57 +08:00

once

Only call a function once.

usage

var once = require('once')

function load (file, cb) {
  cb = once(cb)
  loader.load('file')
  loader.once('load', cb)
  loader.once('error', cb)
}

Or add to the Function.prototype in a responsible way:

// only has to be done once
require('once').proto()

function load (file, cb) {
  cb = cb.once()
  loader.load('file')
  loader.once('load', cb)
  loader.once('error', cb)
}

Ironically, the prototype feature makes this module twice as complicated as necessary.

To check whether you function has been called, use fn.called. Once the function is called for the first time the return value of the original function is saved in fn.value and subsequent calls will continue to return this value.

var once = require('once')

function load (cb) {
  cb = once(cb)
  var stream = createStream()
  stream.once('data', cb)
  stream.once('end', function () {
    if (!cb.called) cb(new Error('not found'))
  })
}

once.strict(func)

Throw an error if the function is called twice.

Some functions are expected to be called only once. Using once for them would potentially hide logical errors.

In the example below, the greet function has to call the callback only once:

function greet (name, cb) {
  // return is missing from the if statement
  // when no name is passed, the callback is called twice
  if (!name) cb('Hello anonymous')
  cb('Hello ' + name)
}

function log (msg) {
  console.log(msg)
}

// this will print 'Hello anonymous' but the logical error will be missed
greet(null, once(msg))

// once.strict will print 'Hello anonymous' and throw an error when the callback will be called the second time
greet(null, once.strict(msg))