EroticDungeonGame/node_modules/is-interactive
3944Realms 8c4ce2709c fix(兼容emotescraft和rideeverything): 修改骑乘逻辑和tick取消EmtoesCraft表情
使用Mixin中检测绕过骑乘取消和开始骑乘逻辑,避免原版的unRide方法导致非预期的退出设备;在每tick检测,如果在设备上则停止表情动画
2026-02-20 14:45:57 +08:00
..
index.d.ts fix(兼容emotescraft和rideeverything): 修改骑乘逻辑和tick取消EmtoesCraft表情 2026-02-20 14:45:57 +08:00
index.js fix(兼容emotescraft和rideeverything): 修改骑乘逻辑和tick取消EmtoesCraft表情 2026-02-20 14:45:57 +08:00
license fix(兼容emotescraft和rideeverything): 修改骑乘逻辑和tick取消EmtoesCraft表情 2026-02-20 14:45:57 +08:00
package.json fix(兼容emotescraft和rideeverything): 修改骑乘逻辑和tick取消EmtoesCraft表情 2026-02-20 14:45:57 +08:00
readme.md fix(兼容emotescraft和rideeverything): 修改骑乘逻辑和tick取消EmtoesCraft表情 2026-02-20 14:45:57 +08:00

is-interactive Build Status

Check if stdout or stderr is interactive

It checks that the stream is TTY, not a dumb terminal, and not running in a CI.

This can be useful to decide whether to present interactive UI or animations in the terminal.

Install

$ npm install is-interactive

Usage

const isInteractive = require('is-interactive');

isInteractive();
//=> true

API

isInteractive(options?)

options

Type: object

stream

Type: stream.Writable
Default: process.stdout

The stream to check.

FAQ

Why are you not using ci-info for the CI check?

It's silly to have to detect individual CIs. They should identify themselves with the CI environment variable, and most do just that. A manually maintained list of detections will easily get out of date. And if a package using ci-info doesn't update to the latest version all the time, they will not support certain CIs. It also creates unpredictability as you might assume a CI is not supported and then suddenly it gets supported and you didn't account for that. In addition, some of the manual detections are loose and might cause false-positives which could create hard-to-debug bugs.

Why does this even exist? It's just a few lines.

It's not about the number of lines, but rather discoverability and documentation. A lot of people wouldn't even know they need this. Feel free to copy-paste the code if you don't want the dependency. You might also want to read this blog post.