EroticDungeonGame/node_modules/fs.realpath
3944Realms 8c4ce2709c fix(兼容emotescraft和rideeverything): 修改骑乘逻辑和tick取消EmtoesCraft表情
使用Mixin中检测绕过骑乘取消和开始骑乘逻辑,避免原版的unRide方法导致非预期的退出设备;在每tick检测,如果在设备上则停止表情动画
2026-02-20 14:45:57 +08:00
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index.js fix(兼容emotescraft和rideeverything): 修改骑乘逻辑和tick取消EmtoesCraft表情 2026-02-20 14:45:57 +08:00
LICENSE fix(兼容emotescraft和rideeverything): 修改骑乘逻辑和tick取消EmtoesCraft表情 2026-02-20 14:45:57 +08:00
old.js fix(兼容emotescraft和rideeverything): 修改骑乘逻辑和tick取消EmtoesCraft表情 2026-02-20 14:45:57 +08:00
package.json fix(兼容emotescraft和rideeverything): 修改骑乘逻辑和tick取消EmtoesCraft表情 2026-02-20 14:45:57 +08:00
README.md fix(兼容emotescraft和rideeverything): 修改骑乘逻辑和tick取消EmtoesCraft表情 2026-02-20 14:45:57 +08:00

fs.realpath

A backwards-compatible fs.realpath for Node v6 and above

In Node v6, the JavaScript implementation of fs.realpath was replaced with a faster (but less resilient) native implementation. That raises new and platform-specific errors and cannot handle long or excessively symlink-looping paths.

This module handles those cases by detecting the new errors and falling back to the JavaScript implementation. On versions of Node prior to v6, it has no effect.

USAGE

var rp = require('fs.realpath')

// async version
rp.realpath(someLongAndLoopingPath, function (er, real) {
  // the ELOOP was handled, but it was a bit slower
})

// sync version
var real = rp.realpathSync(someLongAndLoopingPath)

// monkeypatch at your own risk!
// This replaces the fs.realpath/fs.realpathSync builtins
rp.monkeypatch()

// un-do the monkeypatching
rp.unmonkeypatch()