fix: 缩放逻辑修复(无需FreeCam)
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8c4ce2709c
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1ace616f41
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@ -188,7 +188,7 @@ dependencies {
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modCompileOnly("blank:freecam-1.20.1:1.2.1")
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modCompileOnly("blank:freecam-1.20.1:1.2.1")
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onlyInClient {
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onlyInClient {
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modRuntimeOnly ("blank:firstperson-1.20.1:2.6.2")
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modRuntimeOnly ("blank:firstperson-1.20.1:2.6.2")
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modRuntimeOnly("blank:freecam-1.20.1:1.2.1")
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// modRuntimeOnly("blank:freecam-1.20.1:1.2.1")
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}
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}
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onlyInServer {
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onlyInServer {
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modRuntimeOnly("curse.maven:spark-361579:4738952")
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modRuntimeOnly("curse.maven:spark-361579:4738952")
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@ -44,7 +44,7 @@ mod_name=Erotic Dungeon Game
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# The license of the mod. Review your options at https://choosealicense.com/. All Rights Reserved is the default.
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# The license of the mod. Review your options at https://choosealicense.com/. All Rights Reserved is the default.
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mod_license=Apache 2.0, CC BY-NC-SA 4.0
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mod_license=Apache 2.0, CC BY-NC-SA 4.0
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# The mod version. See https://semver.org/
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# The mod version. See https://semver.org/
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mod_version=26H6
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mod_version=26H6_Hotfix_202602222300
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# The group ID for the mod. It is only important when publishing as an artifact to a Maven repository.
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# The group ID for the mod. It is only important when publishing as an artifact to a Maven repository.
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# This should match the base package used for the mod sources.
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# This should match the base package used for the mod sources.
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# See https://maven.apache.org/guides/mini/guide-naming-conventions.html
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# See https://maven.apache.org/guides/mini/guide-naming-conventions.html
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@ -35,7 +35,7 @@ import top.r3944realms.eroticdungeongame.content.util.FurnitureHelper;
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import top.r3944realms.eroticdungeongame.core.device.SeatType;
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import top.r3944realms.eroticdungeongame.core.device.SeatType;
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public class RendererUtil {
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public class RendererUtil {
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public static boolean enabled = false;
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public static boolean enabled = true;
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public static <T extends LivingEntity> boolean warpRenderer(BlockPos seatPos, PlayerRenderer instance, @NotNull T entity, float entityYaw, float partialTicks, PoseStack poseStack, MultiBufferSource buffer, int packedLight, Operation<Void> original) {
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public static <T extends LivingEntity> boolean warpRenderer(BlockPos seatPos, PlayerRenderer instance, @NotNull T entity, float entityYaw, float partialTicks, PoseStack poseStack, MultiBufferSource buffer, int packedLight, Operation<Void> original) {
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if (enabled) {
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if (enabled) {
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BlockState blockState = entity.level().getBlockState(seatPos);
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BlockState blockState = entity.level().getBlockState(seatPos);
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