CarryOn/Fabric/src/main/java/tschipp/carryon/CarryOnFabricMod.java
2025-10-24 22:27:31 +02:00

74 lines
2.9 KiB
Java

/*
* GNU Lesser General Public License v3
* Copyright (C) 2024 Tschipp
* mrtschipp@gmail.com
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
package tschipp.carryon;
import net.fabricmc.api.ModInitializer;
import net.fabricmc.fabric.api.attachment.v1.AttachmentRegistry;
import net.fabricmc.fabric.api.attachment.v1.AttachmentType;
import net.minecraft.nbt.CompoundTag;
import net.minecraft.resources.ResourceLocation;
import net.minecraft.server.level.ServerPlayer;
import tschipp.carryon.common.carry.CarryOnData;
import tschipp.carryon.config.fabric.ConfigLoaderImpl;
import tschipp.carryon.events.CommonEvents;
import java.io.IOException;
public class CarryOnFabricMod implements ModInitializer {
public static final AttachmentType<CarryOnData> CARRY_ON_DATA_ATTACHMENT_TYPE = AttachmentRegistry.create(
ResourceLocation.fromNamespaceAndPath(Constants.MOD_ID, "carry_on_data"),
builder -> builder
.initializer(() -> new CarryOnData(new CompoundTag()))
.persistent(CarryOnData.CODEC)
.syncWith(CarryOnData.STREAM_CODEC, (t, p) ->{
ServerPlayer player = (ServerPlayer) t;
// the isAlive check avoids us syncing attachment data about dead players. Which causes a disconnect
// player.tickCount > 0 avoids us syncing attachment data about players the instant they spawn.
// Which also causes a disconnect as the player entity may not be synced yet.
return p.connection != null && player.isAlive() && player.tickCount > 0;
})
);
@Override
public void onInitialize() {
// This method is invoked by the Fabric mod loader when it is ready
// to load your mod. You can access Fabric and Common code in this
// project.
CarryOnCommon.registerConfig();
try {
ConfigLoaderImpl.initialize();
} catch (IOException e) {
throw new RuntimeException(e);
}
CommonEvents.registerEvents();
CarryOnCommon.registerServerPackets();
CarryOnCommon.registerClientPackets(false);
}
}