Render Fix arms

This commit is contained in:
Purplicious_Cow 2017-08-13 00:26:13 +02:00
parent d5affb3a5a
commit ff2ab06f72
2 changed files with 5 additions and 0 deletions

1
.gitignore vendored
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@ -5,6 +5,7 @@ bin
.metadata
.classpath
.project
.DS_Store
# idea
out

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@ -170,6 +170,7 @@ public class RenderEvents
{
World world = Minecraft.getMinecraft().world;
EntityPlayer player = event.getEntityPlayer();
ModelBiped modelBiped = event.getRenderer().getMainModel();
EntityPlayerSP clientPlayer = Minecraft.getMinecraft().player;
ItemStack stack = player.getHeldItemMainhand();
if (!stack.isEmpty() && stack.getItem() == RegistrationHandler.itemTile && ItemTile.hasTileData(stack))
@ -215,6 +216,9 @@ public class RenderEvents
GlStateManager.scale(1, 1, 1);
GlStateManager.popMatrix();
} else {
modelBiped.bipedLeftArm.isHidden = false;
modelBiped.bipedRightArm.isHidden = false;
}
}