Render Fix arms
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.gitignore
vendored
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.gitignore
vendored
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@ -5,6 +5,7 @@ bin
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.metadata
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.classpath
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.project
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.DS_Store
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# idea
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out
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@ -170,6 +170,7 @@ public class RenderEvents
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{
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World world = Minecraft.getMinecraft().world;
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EntityPlayer player = event.getEntityPlayer();
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ModelBiped modelBiped = event.getRenderer().getMainModel();
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EntityPlayerSP clientPlayer = Minecraft.getMinecraft().player;
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ItemStack stack = player.getHeldItemMainhand();
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if (!stack.isEmpty() && stack.getItem() == RegistrationHandler.itemTile && ItemTile.hasTileData(stack))
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@ -215,6 +216,9 @@ public class RenderEvents
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GlStateManager.scale(1, 1, 1);
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GlStateManager.popMatrix();
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} else {
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modelBiped.bipedLeftArm.isHidden = false;
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modelBiped.bipedRightArm.isHidden = false;
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}
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}
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