Renderrific
Updated arm render to only show remove Carry On arms. Fixed dimness when carrying entities at night. Added config. 1.11.2 only.
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@ -13,6 +13,7 @@ import net.minecraft.client.model.ModelPlayer;
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import net.minecraft.client.model.ModelRenderer;
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import net.minecraft.client.renderer.GlStateManager;
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import net.minecraft.client.renderer.OpenGlHelper;
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import net.minecraft.client.renderer.RenderHelper;
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import net.minecraft.client.renderer.entity.RenderManager;
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import net.minecraft.client.renderer.entity.RenderPlayer;
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import net.minecraft.client.resources.DefaultPlayerSkin;
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@ -155,10 +156,11 @@ public class RenderEntityEvents
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GlStateManager.enableAlpha();
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if (perspective == 0 && Minecraft.getMinecraft().inGameHasFocus)
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if (perspective == 0)
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{
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RenderHelper.enableStandardItemLighting();
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Minecraft.getMinecraft().getRenderManager().setRenderShadow(false);
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Minecraft.getMinecraft().getRenderManager().renderEntityStatic(entity, 1.0f, false);
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Minecraft.getMinecraft().getRenderManager().renderEntityStatic(entity, 0.0f, false);
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Minecraft.getMinecraft().getRenderManager().setRenderShadow(true);
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}
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@ -167,6 +169,12 @@ public class RenderEntityEvents
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GlStateManager.scale(1, 1, 1);
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GlStateManager.popMatrix();
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RenderHelper.disableStandardItemLighting();
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GlStateManager.disableRescaleNormal();
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GlStateManager.setActiveTexture(OpenGlHelper.lightmapTexUnit);
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GlStateManager.disableTexture2D();
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GlStateManager.setActiveTexture(OpenGlHelper.defaultTexUnit);
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if (perspective == 0)
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event.setCanceled(true);
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@ -229,7 +237,7 @@ public class RenderEntityEvents
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GlStateManager.translate(0, -0.3, 0);
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Minecraft.getMinecraft().getRenderManager().setRenderShadow(false);
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Minecraft.getMinecraft().getRenderManager().renderEntityStatic(entity, 1.0f, false);
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Minecraft.getMinecraft().getRenderManager().renderEntityStatic(entity, 0.0f, false);
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Minecraft.getMinecraft().getRenderManager().setRenderShadow(true);
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GlStateManager.scale(1, 1, 1);
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@ -275,27 +275,35 @@ public class RenderEvents
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@SubscribeEvent
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public void onPlayerRenderPre(RenderPlayerEvent.Pre event)
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{
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if (!Loader.isModLoaded("mobends")) {
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if (!Loader.isModLoaded("mobends") && CarryOnConfig.settings.renderArms) {
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EntityPlayer player = event.getEntityPlayer();
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AbstractClientPlayer aplayer = (AbstractClientPlayer) player;
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ItemStack stack = player.getHeldItemMainhand();
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ModelPlayer model = event.getRenderer().getMainModel();
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EntityPlayerSP clientPlayer = Minecraft.getMinecraft().player;
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ResourceLocation skinLoc = DefaultPlayerSkin.getDefaultSkin(player.getPersistentID());
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ModelRenderer fakeLeftArm = new ModelRenderer(model, 32, 48);
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ModelRenderer fakeRightArm = new ModelRenderer(model, 40, 16);
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player.setArrowCountInEntity(0); //TODO Temporary Fix
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if (!stack.isEmpty() && (stack.getItem() == RegistrationHandler.itemTile && ItemTile.hasTileData(stack)) || (stack.getItem() == RegistrationHandler.itemEntity && ItemEntity.hasEntityData(stack)))
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{
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if (model.bipedBody.childModels != null && !model.bipedBody.childModels.isEmpty()) {
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model.bipedBody.childModels.clear();
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if (model.bipedBody.childModels != null && !model.bipedBody.childModels.isEmpty())
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{
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for (int k = 0; k < model.bipedBody.childModels.size(); k++) {
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float chkRot = model.bipedBody.childModels.get(k).rotateAngleX;
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if (chkRot == -0.9001F || chkRot == -1.2001F || chkRot == -1.4001F || chkRot == -1.7001F) {
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model.bipedBody.childModels.remove(k);
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k = k -1;
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}
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}
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}
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Item item = stack.getItem();
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@ -305,6 +313,7 @@ public class RenderEvents
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Minecraft.getMinecraft().getTextureManager().bindTexture(skinLoc);
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float rotation = -player.renderYawOffset;
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if (aplayer.getSkinType().equals("default"))
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{
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fakeLeftArm.addBox(model.bipedLeftArm.offsetX + 4.2F, model.bipedLeftArm.offsetY, model.bipedLeftArm.offsetZ, 4, 12, 4, .08F);
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@ -327,26 +336,26 @@ public class RenderEvents
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{
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if (!player.isSneaking())
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{
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fakeRightArm.rotateAngleX = -.9F;
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fakeLeftArm.rotateAngleX = -.9F;
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fakeRightArm.rotateAngleX = -.9001F;
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fakeLeftArm.rotateAngleX = -.9001F;
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}
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else
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{
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fakeRightArm.rotateAngleX = -1.4F;
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fakeLeftArm.rotateAngleX = -1.4F;
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fakeRightArm.rotateAngleX = -1.4001F;
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fakeLeftArm.rotateAngleX = -1.4001F;
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}
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}
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else
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{
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if (!player.isSneaking())
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{
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fakeRightArm.rotateAngleX = -1.2F;
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fakeLeftArm.rotateAngleX = -1.2F;
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fakeRightArm.rotateAngleX = -1.2001F;
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fakeLeftArm.rotateAngleX = -1.2001F;
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}
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else
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{
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fakeRightArm.rotateAngleX = -1.7F;
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fakeLeftArm.rotateAngleX = -1.7F;
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fakeRightArm.rotateAngleX = -1.7001F;
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fakeLeftArm.rotateAngleX = -1.7001F;
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}
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fakeRightArm.rotateAngleY = -0.15f;
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@ -361,10 +370,16 @@ public class RenderEvents
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{
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model.bipedLeftArm.isHidden = false;
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model.bipedRightArm.isHidden = false;
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if (model.bipedBody.childModels != null && !model.bipedBody.childModels.isEmpty())
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{
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model.bipedBody.childModels.clear();
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for (int k = 0; k < model.bipedBody.childModels.size(); k++) {
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float chkRot = model.bipedBody.childModels.get(k).rotateAngleX;
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if (chkRot == - 0.9001F || chkRot == -1.2001F || chkRot == -1.4001F || chkRot == -1.7001F) {
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model.bipedBody.childModels.remove(k);
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k = k - 1;
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}
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}
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}
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}
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@ -374,7 +389,6 @@ public class RenderEvents
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model.bipedRightArm.isHidden = false;
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}
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}
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}
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@ -36,6 +36,9 @@ public class Configs {
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@Comment("Larger Entities slow down the player more")
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public boolean heavyEntities = true;
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@Comment("Arms should render on sides when carrying")
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public boolean renderArms = true;
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}
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public static class Blacklist
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