1.12 Rotation change...
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@ -464,7 +464,7 @@ public class RenderEvents
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float rotY = model.bipedBody.childModels.get(k).rotateAngleY;
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float rotZ = model.bipedBody.childModels.get(k).rotateAngleZ;
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if (rotLeft1[0] == rotX || rotLeft1[1] == rotY || rotRight1[2] == rotZ || rotRight1[0] == rotX || rotRight1[1] == rotY || rotRight1[2] == rotZ || rotX == rotLeft1[0] - 0.5f || rotX == rotRight1[0] - 0.5f)
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if (rotLeft1[0] == rotX || rotLeft1[1] == rotY || rotRight1[2] == rotZ || rotRight1[0] == rotX || rotRight1[1] == rotY || rotRight1[2] == rotZ || rotX == rotLeft1[0] - 0.7f || rotX == rotRight1[0] - 0.7f)
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{
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model.bipedBody.childModels.remove(k);
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k = k - 1;
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@ -480,7 +480,7 @@ public class RenderEvents
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{
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float chkRot = model.bipedBody.childModels.get(k).rotateAngleX;
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if (chkRot == -0.9001F || chkRot == -1.2001F || chkRot == -1.4001F || chkRot == -1.7001F)
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if (chkRot == -0.9001F || chkRot == -1.2001F || chkRot == -1.6001F || chkRot == -1.9001F)
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{
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model.bipedBody.childModels.remove(k);
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k = k - 1;
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@ -563,8 +563,8 @@ public class RenderEvents
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}
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else
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{
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this.fakeLeftArm.rotateAngleX = (float) rotLeft[0] - 0.5f;
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this.fakeLeftArmwear.rotateAngleX = (float) rotLeft[0] - 0.5f;
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this.fakeLeftArm.rotateAngleX = (float) rotLeft[0] - 0.7f;
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this.fakeLeftArmwear.rotateAngleX = (float) rotLeft[0] - 0.7f;
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}
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this.fakeLeftArmwear.rotateAngleY = (float) rotLeft[1];
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@ -583,8 +583,8 @@ public class RenderEvents
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}
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else
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{
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this.fakeLeftArm.rotateAngleX = -1.4001F;
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this.fakeLeftArmwear.rotateAngleX = -1.4001F;
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this.fakeLeftArm.rotateAngleX = -1.6001F;
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this.fakeLeftArmwear.rotateAngleX = -1.6001F;
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}
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}
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else
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@ -596,8 +596,8 @@ public class RenderEvents
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}
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else
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{
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this.fakeLeftArm.rotateAngleX = -1.7001F;
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this.fakeLeftArmwear.rotateAngleX = -1.7001F;
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this.fakeLeftArm.rotateAngleX = -1.9001F;
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this.fakeLeftArmwear.rotateAngleX = -1.9001F;
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}
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this.fakeLeftArm.rotateAngleY = 0.15f;
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@ -634,8 +634,8 @@ public class RenderEvents
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}
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else
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{
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this.fakeRightArm.rotateAngleX = -1.4001F;
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this.fakeRightArmwear.rotateAngleX = -1.4001F;
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this.fakeRightArm.rotateAngleX = -1.6001F;
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this.fakeRightArmwear.rotateAngleX = -1.6001F;
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}
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}
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else
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@ -647,8 +647,8 @@ public class RenderEvents
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}
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else
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{
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this.fakeRightArm.rotateAngleX = -1.7001F;
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this.fakeRightArmwear.rotateAngleX = -1.7001F;
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this.fakeRightArm.rotateAngleX = -1.9001F;
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this.fakeRightArmwear.rotateAngleX = -1.9001F;
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}
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this.fakeRightArm.rotateAngleY = -0.15f;
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@ -669,10 +669,10 @@ public class RenderEvents
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}
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else
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{
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this.fakeRightArm.rotateAngleX = -1.4001F;
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this.fakeLeftArm.rotateAngleX = -1.4001F;
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this.fakeLeftArmwear.rotateAngleX = -1.4001F;
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this.fakeRightArmwear.rotateAngleX = -1.4001F;
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this.fakeRightArm.rotateAngleX = -1.6001F;
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this.fakeLeftArm.rotateAngleX = -1.6001F;
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this.fakeLeftArmwear.rotateAngleX = -1.6001F;
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this.fakeRightArmwear.rotateAngleX = -1.6001F;
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}
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this.fakeRightArm.rotateAngleY = 0f;
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@ -691,10 +691,10 @@ public class RenderEvents
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}
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else
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{
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this.fakeRightArm.rotateAngleX = -1.7001F;
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this.fakeLeftArm.rotateAngleX = -1.7001F;
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this.fakeLeftArmwear.rotateAngleX = -1.7001F;
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this.fakeRightArmwear.rotateAngleX = -1.7001F;
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this.fakeRightArm.rotateAngleX = -1.9001F;
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this.fakeLeftArm.rotateAngleX = -1.9001F;
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this.fakeLeftArmwear.rotateAngleX = -1.9001F;
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this.fakeRightArmwear.rotateAngleX = -1.9001F;
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}
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this.fakeRightArm.rotateAngleY = -0.15f;
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@ -742,7 +742,7 @@ public class RenderEvents
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float rotY = model.bipedBody.childModels.get(k).rotateAngleY;
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float rotZ = model.bipedBody.childModels.get(k).rotateAngleZ;
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if (rotLeft1[0] == rotX || rotLeft1[1] == rotY || rotRight1[2] == rotZ || rotRight1[0] == rotX || rotRight1[1] == rotY || rotRight1[2] == rotZ || rotX == rotLeft1[0] - 0.5f || rotX == rotRight1[0] - 0.5f)
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if (rotLeft1[0] == rotX || rotLeft1[1] == rotY || rotRight1[2] == rotZ || rotRight1[0] == rotX || rotRight1[1] == rotY || rotRight1[2] == rotZ || rotX == rotLeft1[0] - 0.7f || rotX == rotRight1[0] - 0.7f)
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{
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model.bipedBody.childModels.remove(k);
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k = k - 1;
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@ -758,7 +758,7 @@ public class RenderEvents
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{
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float chkRot = model.bipedBody.childModels.get(k).rotateAngleX;
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if (chkRot == -0.9001F || chkRot == -1.2001F || chkRot == -1.4001F || chkRot == -1.7001F)
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if (chkRot == -0.9001F || chkRot == -1.2001F || chkRot == -1.6001F || chkRot == -1.9001F)
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{
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model.bipedBody.childModels.remove(k);
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k = k - 1;
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