Model initialization/lighting optimize

This commit is contained in:
SteveKunG 2017-09-22 23:56:47 +07:00
parent a49d01f170
commit 703e7d9a23

View File

@ -211,11 +211,25 @@ public class RenderEvents
if (override instanceof ItemStack)
{
int i = this.getBrightnessForRender(Minecraft.getMinecraft().player);
int j = i % 65536;
int k = i / 65536;
OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, j, k);
GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
this.setLightmapDisabled(false);
Minecraft.getMinecraft().getRenderItem().renderItem((ItemStack) override, model);
this.setLightmapDisabled(true);
}
else
{
int i = this.getBrightnessForRender(Minecraft.getMinecraft().player);
int j = i % 65536;
int k = i / 65536;
OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, j, k);
GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
this.setLightmapDisabled(false);
Minecraft.getMinecraft().getRenderItem().renderItem(tileStack.isEmpty() ? stack : tileStack, model);
this.setLightmapDisabled(true);
}
}
else
@ -421,22 +435,21 @@ public class RenderEvents
if (aplayer.getSkinType().equals("default"))
{
//left arm
this.fakeLeftArm.addBox(model.bipedLeftArm.offsetX + 4.2F, model.bipedLeftArm.offsetY, model.bipedLeftArm.offsetZ, 4, 12, 4, .08F);
this.fakeLeftArmwear.addBox(model.bipedLeftArm.offsetX + 4.2F, model.bipedLeftArm.offsetY, model.bipedLeftArm.offsetZ, 4, 12, 4, .08F + 0.25F);
}
else
{
this.fakeLeftArm.addBox(model.bipedLeftArm.offsetX + 4.2F, model.bipedLeftArm.offsetY, model.bipedLeftArm.offsetZ, 3, 12, 4, .08F);
this.fakeLeftArmwear.addBox(model.bipedLeftArm.offsetX + 4.2F, model.bipedLeftArm.offsetY, model.bipedLeftArm.offsetZ, 3, 12, 4, .08F + 0.25F);
}
if (aplayer.getSkinType().equals("default"))
{
//right arm
this.fakeRightArm.addBox(model.bipedRightArm.offsetX - 7.9F, model.bipedRightArm.offsetY, model.bipedRightArm.offsetZ, 4, 12, 4, .08F);
this.fakeRightArmwear.addBox(model.bipedRightArm.offsetX - 7.9F, model.bipedRightArm.offsetY, model.bipedRightArm.offsetZ, 4, 12, 4, .08F + 0.25F);
}
else
{
//left arm
this.fakeLeftArm.addBox(model.bipedLeftArm.offsetX + 4.2F, model.bipedLeftArm.offsetY, model.bipedLeftArm.offsetZ, 3, 12, 4, .08F);
this.fakeLeftArmwear.addBox(model.bipedLeftArm.offsetX + 4.2F, model.bipedLeftArm.offsetY, model.bipedLeftArm.offsetZ, 3, 12, 4, .08F + 0.25F);
//right arm
this.fakeRightArm.addBox(model.bipedRightArm.offsetX - 7.2F, model.bipedRightArm.offsetY, model.bipedRightArm.offsetZ, 3, 12, 4, .08F);
this.fakeRightArmwear.addBox(model.bipedRightArm.offsetX - 7.2F, model.bipedRightArm.offsetY, model.bipedRightArm.offsetZ, 3, 12, 4, .08F + 0.25F);
}