Fixed 2nd skin layer rotation

This commit is contained in:
SteveKunG 2017-09-18 23:08:26 +07:00 committed by GitHub
parent 4b70322112
commit 2e090805c1

View File

@ -325,6 +325,8 @@ public class RenderEvents
ModelRenderer fakeLeftArm = new ModelRenderer(model, 32, 48);
ModelRenderer fakeRightArm = new ModelRenderer(model, 40, 16);
ModelRenderer fakeLeftArmwear = new ModelRenderer(model, 48, 48);
ModelRenderer fakeRightArmwear = new ModelRenderer(model, 40, 32);
player.setArrowCountInEntity(0); // TODO Temporary Fix
@ -349,6 +351,8 @@ public class RenderEvents
model.bipedLeftArm.isHidden = true;
model.bipedRightArm.isHidden = true;
model.bipedLeftArmwear.isHidden = true;
model.bipedRightArmwear.isHidden = true;
Minecraft.getMinecraft().getTextureManager().bindTexture(skinLoc);
float rotation = -player.renderYawOffset;
@ -356,19 +360,23 @@ public class RenderEvents
if (aplayer.getSkinType().equals("default"))
{
fakeLeftArm.addBox(model.bipedLeftArm.offsetX + 4.2F, model.bipedLeftArm.offsetY, model.bipedLeftArm.offsetZ, 4, 12, 4, .08F);
fakeLeftArmwear.addBox(model.bipedLeftArm.offsetX + 4.2F, model.bipedLeftArm.offsetY, model.bipedLeftArm.offsetZ, 4, 12, 4, .08F + 0.25F);
}
else
{
fakeLeftArm.addBox(model.bipedLeftArm.offsetX + 4.2F, model.bipedLeftArm.offsetY, model.bipedLeftArm.offsetZ, 3, 12, 4, .08F);
fakeLeftArmwear.addBox(model.bipedLeftArm.offsetX + 4.2F, model.bipedLeftArm.offsetY, model.bipedLeftArm.offsetZ, 3, 12, 4, .08F + 0.25F);
}
if (aplayer.getSkinType().equals("default"))
{
fakeRightArm.addBox(model.bipedRightArm.offsetX - 7.9F, model.bipedRightArm.offsetY, model.bipedRightArm.offsetZ, 4, 12, 4, .08F);
fakeRightArmwear.addBox(model.bipedRightArm.offsetX - 7.9F, model.bipedRightArm.offsetY, model.bipedRightArm.offsetZ, 4, 12, 4, .08F + 0.25F);
}
else
{
fakeRightArm.addBox(model.bipedRightArm.offsetX - 7.2F, model.bipedRightArm.offsetY, model.bipedRightArm.offsetZ, 3, 12, 4, .08F);
fakeRightArmwear.addBox(model.bipedRightArm.offsetX - 7.2F, model.bipedRightArm.offsetY, model.bipedRightArm.offsetZ, 3, 12, 4, .08F + 0.25F);
}
if (item == RegistrationHandler.itemTile)
@ -377,11 +385,15 @@ public class RenderEvents
{
fakeRightArm.rotateAngleX = -.9001F;
fakeLeftArm.rotateAngleX = -.9001F;
fakeLeftArmwear.rotateAngleX = -.9001F;
fakeRightArmwear.rotateAngleX = -.9001F;
}
else
{
fakeRightArm.rotateAngleX = -1.4001F;
fakeLeftArm.rotateAngleX = -1.4001F;
fakeLeftArmwear.rotateAngleX = -1.4001F;
fakeRightArmwear.rotateAngleX = -1.4001F;
}
}
else
@ -390,25 +402,35 @@ public class RenderEvents
{
fakeRightArm.rotateAngleX = -1.2001F;
fakeLeftArm.rotateAngleX = -1.2001F;
fakeLeftArmwear.rotateAngleX = -1.2001F;
fakeRightArmwear.rotateAngleX = -1.2001F;
}
else
{
fakeRightArm.rotateAngleX = -1.7001F;
fakeLeftArm.rotateAngleX = -1.7001F;
fakeLeftArmwear.rotateAngleX = -1.7001F;
fakeRightArmwear.rotateAngleX = -1.7001F;
}
fakeRightArm.rotateAngleY = -0.15f;
fakeLeftArm.rotateAngleY = 0.15f;
fakeLeftArmwear.rotateAngleY = 0.15f;
fakeRightArmwear.rotateAngleY = 0.15f;
}
model.bipedBody.addChild(fakeLeftArm);
model.bipedBody.addChild(fakeRightArm);
model.bipedBody.addChild(fakeLeftArmwear);
model.bipedBody.addChild(fakeRightArmwear);
}
else
{
model.bipedLeftArm.isHidden = false;
model.bipedRightArm.isHidden = false;
model.bipedLeftArmwear.isHidden = false;
model.bipedRightArmwear.isHidden = false;
if (model.bipedBody.childModels != null && !model.bipedBody.childModels.isEmpty())
{
@ -428,6 +450,8 @@ public class RenderEvents
{
model.bipedLeftArm.isHidden = false;
model.bipedRightArm.isHidden = false;
model.bipedLeftArmwear.isHidden = false;
model.bipedRightArmwear.isHidden = false;
}
}