Resync tracker WIP

This commit is contained in:
Adrian Bergqvist 2022-08-05 02:47:46 +02:00
parent 2aadd545cf
commit b99d042d0f
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GPG Key ID: FAE7D8EDE225E686
4 changed files with 140 additions and 74 deletions

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@ -4,7 +4,7 @@ plugins {
}
group 'org.adde0109'
version '0.3.2'
version '0.3.3'
repositories {
maven {

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@ -18,6 +18,7 @@ import org.adde0109.ambassador.forge.ForgeConnection;
import org.adde0109.ambassador.forge.ForgeHandshakeHandler;
import org.adde0109.ambassador.forge.ForgeHandshakeUtils;
import org.adde0109.ambassador.forge.ForgeServerConnection;
import org.adde0109.ambassador.forge.ForgeServerSwitchHandler;
import org.bstats.velocity.Metrics;
import org.slf4j.Logger;
@ -27,13 +28,14 @@ import java.util.*;
@Plugin(id = "ambassador", name = "Ambassador", version = "0.3.2", authors = {"adde0109"})
public class Ambassador {
private final ProxyServer server;
private final Logger logger;
public ProxyServer server;
public final Logger logger;
public AmbassadorConfig config;
private final Metrics.Factory metricsFactory;
private final Path dataDirectory;
private AmbassadorConfig config;
private ForgeHandshakeHandler forgeHandshakeHandler;
public ForgeHandshakeHandler forgeHandshakeHandler;
public ForgeServerSwitchHandler forgeServerSwitchHandler;
@ -51,8 +53,10 @@ public class Ambassador {
config = AmbassadorConfig.readOrCreateConfig(dataDirectory,server,logger);
if(config != null) {
forgeHandshakeHandler = new ForgeHandshakeHandler(config, server, logger);
forgeHandshakeHandler = new ForgeHandshakeHandler(this);
forgeServerSwitchHandler = new ForgeServerSwitchHandler(this);
server.getEventManager().register(this, forgeHandshakeHandler);
server.getEventManager().register(this,forgeServerSwitchHandler);
}
else {
logger.warn("Ambassador will be disabled because of errors");
@ -66,64 +70,12 @@ public class Ambassador {
AmbassadorConfig c = AmbassadorConfig.readOrCreateConfig(dataDirectory,server,logger);
if (config != null) {
config = c;
forgeHandshakeHandler.setConfig(config);
logger.info("Successfully reloaded the config");
} else {
logger.warn("Using the old config");
}
}
@Subscribe
public void onServerPreConnectEvent(ServerPreConnectEvent event, Continuation continuation) {
Optional<ForgeServerConnection> forgeServerConnectionOptional = forgeHandshakeHandler.getForgeServerConnection(event.getOriginalServer());
if (forgeServerConnectionOptional.isPresent()) {
//Check 1; Check if the server is already known to us. Check if the client is compatible.
ForgeServerConnection forgeServerConnection = forgeServerConnectionOptional.get();
forgeServerConnection.getHandshake().whenComplete((msg, ex) -> {
if (ex != null) {
//The server was forge but aren't right now. Or it's just offline.
if (ex instanceof ForgeHandshakeUtils.HandshakeReceiver.HandshakeNotAvailableException) {
//It's not running ambassador so it should be unregistered.
forgeHandshakeHandler.unRegisterForgeServer(forgeServerConnection.getServer());
}
continuation.resume();
} else {
Optional<ForgeConnection> forgeConnection = forgeHandshakeHandler.getForgeConnection(event.getPlayer());
if (forgeConnection.isEmpty() && (event.getPlayer().getCurrentServer().isPresent())) {
//If vanilla tries to connect to a server we know is forge
event.setResult(ServerPreConnectEvent.ServerResult.denied());
event.getPlayer().sendMessage(Component.text("This server requires Forge!", NamedTextColor.RED));
continuation.resume();
} else if (forgeConnection.isPresent()) {
//To make legacy forwarding work
List<GameProfile.Property> properties = new ArrayList<>(event.getPlayer().getGameProfileProperties());
properties.add(new GameProfile.Property("extraData", "\1FML2\1",""));
event.getPlayer().setGameProfileProperties(properties);
if (forgeConnection.get().getTransmittedHandshake().isPresent()
&& forgeConnection.get().getRecivedClientModlist().isPresent()
&& msg.equals(forgeConnection.get().getTransmittedHandshake().get())) {
//The client's registry is the same as the server's
continuation.resume();
} else {
event.setResult(ServerPreConnectEvent.ServerResult.denied());
logger.info("Kicking {} because of re-sync needed", event.getPlayer());
event.getPlayer().disconnect(Component.text("Please reconnect"));
continuation.resume();
}
} else {
//If the initial server is forge while the client is vanilla.
//Can't handle, just let it pass.
continuation.resume();
}
}
});
} else {
//The server is not known to us.
continuation.resume();
}
}
@Subscribe
public void onPlayerChooseInitialServerEvent(PlayerChooseInitialServerEvent event, Continuation continuation) {

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@ -1,6 +1,7 @@
package org.adde0109.ambassador.forge;
import com.velocitypowered.api.event.Continuation;
import com.velocitypowered.api.event.PostOrder;
import com.velocitypowered.api.event.Subscribe;
import com.velocitypowered.api.event.connection.PreLoginEvent;
import com.velocitypowered.api.event.player.KickedFromServerEvent;
@ -20,14 +21,13 @@ import java.util.Optional;
import net.kyori.adventure.text.Component;
import net.kyori.adventure.text.TranslatableComponent;
import net.kyori.adventure.text.format.NamedTextColor;
import org.adde0109.ambassador.Ambassador;
import org.adde0109.ambassador.AmbassadorConfig;
import org.slf4j.Logger;
public class ForgeHandshakeHandler {
private AmbassadorConfig config;
private final ProxyServer server;
private final Logger logger;
private final Ambassador ambassador;
private final Map<RegisteredServer, ForgeServerConnection>
forgeServerConnectionMap = new HashMap<>();
@ -36,21 +36,19 @@ public class ForgeHandshakeHandler {
private static final ChannelIdentifier LOGIN_WRAPPER_ID = MinecraftChannelIdentifier.create("fml","loginwrapper");
public ForgeHandshakeHandler(AmbassadorConfig config, ProxyServer server, Logger logger) {
this.config = config;
this.server = server;
this.logger = logger;
public ForgeHandshakeHandler(Ambassador ambassador) {
this.ambassador = ambassador;
}
@Subscribe
@Subscribe(order = PostOrder.LAST)
public void onPreLoginEvent(PreLoginEvent event, Continuation continuation) {
if (!config.shouldHandle(event.getConnection().getProtocolVersion().getProtocol())) {
if (!ambassador.config.shouldHandle(event.getConnection().getProtocolVersion().getProtocol()) || !event.getResult().isAllowed()) {
continuation.resume();
return;
}
RegisteredServer defaultServer = config.getServer(event.getConnection().getProtocolVersion().getProtocol());
RegisteredServer defaultServer = ambassador.config.getServer(event.getConnection().getProtocolVersion().getProtocol());
ForgeConnection forgeConnection = new ForgeConnection((LoginPhaseConnection) event.getConnection(), logger);
ForgeConnection forgeConnection = new ForgeConnection((LoginPhaseConnection) event.getConnection(), ambassador.logger);
forgeConnection.testIfForge((LoginPhaseConnection) event.getConnection())
.thenAccept((isForge) -> {
if (isForge)
@ -98,10 +96,6 @@ public class ForgeHandshakeHandler {
forgeServerConnectionMap.remove(server);
}
public void setConfig(AmbassadorConfig config) {
this.config = config;
}
@Subscribe
public void onServerLoginPluginMessageEvent(ServerLoginPluginMessageEvent event, Continuation continuation) {
if (!event.getIdentifier().equals(LOGIN_WRAPPER_ID)) {
@ -132,7 +126,7 @@ public class ForgeHandshakeHandler {
if (((TranslatableComponent) reason).key().equals("multiplayer.disconnect.unexpected_query_response")) {
if (getForgeServerConnection(event.getServer()).isPresent() && getForgeConnection(event.getPlayer()).isEmpty()) {
//Turns out the server the vanilla client is connecting to is forge. Let's handle the connection error.
logger.info("Vanilla player {} tried to connect to forge server {}. The connection error can be ignored.",
ambassador.logger.info("Vanilla player {} tried to connect to forge server {}. The connection error can be ignored.",
event.getPlayer(),event.getServer().getServerInfo().getName());
KickedFromServerEvent.ServerKickResult result = event.getResult();
Component component = Component.text("The server you were trying to connect to requires Forge to be installed.", NamedTextColor.RED);

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@ -0,0 +1,120 @@
package org.adde0109.ambassador.forge;
import com.velocitypowered.api.event.Continuation;
import com.velocitypowered.api.event.PostOrder;
import com.velocitypowered.api.event.Subscribe;
import com.velocitypowered.api.event.player.ServerPreConnectEvent;
import com.velocitypowered.api.proxy.server.RegisteredServer;
import com.velocitypowered.api.scheduler.ScheduledTask;
import com.velocitypowered.api.scheduler.TaskStatus;
import com.velocitypowered.api.util.GameProfile;
import java.net.InetSocketAddress;
import java.util.*;
import java.util.concurrent.TimeUnit;
import java.util.concurrent.atomic.AtomicInteger;
import net.kyori.adventure.text.Component;
import net.kyori.adventure.text.format.NamedTextColor;
import org.adde0109.ambassador.Ambassador;
public class ForgeServerSwitchHandler {
private final Ambassador ambassador;
public final ReSyncTracker reSyncTracker;
public ForgeServerSwitchHandler(Ambassador ambassador) {
this.ambassador = ambassador;
this.reSyncTracker = new ReSyncTracker();
}
@Subscribe(order = PostOrder.LAST)
public void onServerPreConnectEvent(ServerPreConnectEvent event, Continuation continuation) {
if (!event.getResult().isAllowed()) {
continuation.resume();
return;
}
Optional<ForgeServerConnection> forgeServerConnectionOptional = ambassador.forgeHandshakeHandler.getForgeServerConnection(event.getOriginalServer());
if (forgeServerConnectionOptional.isPresent()) {
//Check 1; Check if the server is already known to us. Check if the client is compatible.
ForgeServerConnection forgeServerConnection = forgeServerConnectionOptional.get();
forgeServerConnection.getHandshake().whenComplete((msg, ex) -> {
if (ex != null) {
//The server was forge but aren't right now. Or it's just offline.
if (ex instanceof ForgeHandshakeUtils.HandshakeReceiver.HandshakeNotAvailableException) {
//It's not running ambassador, so it should be unregistered.
ambassador.forgeHandshakeHandler.unRegisterForgeServer(forgeServerConnection.getServer());
}
continuation.resume();
} else {
Optional<ForgeConnection> forgeConnection = ambassador.forgeHandshakeHandler.getForgeConnection(event.getPlayer());
if (forgeConnection.isEmpty() && (event.getPlayer().getCurrentServer().isPresent())) {
//If vanilla tries to connect to a server we know is forge
event.setResult(ServerPreConnectEvent.ServerResult.denied());
event.getPlayer().sendMessage(Component.text("This server requires Forge!", NamedTextColor.RED));
continuation.resume();
} else if (forgeConnection.isPresent()) {
//To make legacy forwarding work
List<GameProfile.Property> properties = new ArrayList<>(event.getPlayer().getGameProfileProperties());
properties.add(new GameProfile.Property("extraData", "\1FML2\1",""));
event.getPlayer().setGameProfileProperties(properties);
if (forgeConnection.get().getTransmittedHandshake().isPresent()
&& forgeConnection.get().getRecivedClientModlist().isPresent()
&& msg.equals(forgeConnection.get().getTransmittedHandshake().get())) {
//The client's registry is the same as the server's
continuation.resume();
} else {
event.setResult(ServerPreConnectEvent.ServerResult.denied());
ambassador.logger.info("Kicking {} because of re-sync needed", event.getPlayer());
event.getPlayer().disconnect(Component.text("Please reconnect"));
reSyncTracker.put(event.getPlayer().getRemoteAddress(),event.getOriginalServer());
continuation.resume();
}
} else {
//If the initial server is forge while the client is vanilla.
//Can't handle, just let it pass.
continuation.resume();
}
}
});
} else {
//The server is not known to us.
continuation.resume();
}
}
class ReSyncTracker {
private static final int TIMEOUT = 2;
private static final int TICK_TIME = 15;
private Optional<ScheduledTask> scheduledTask = Optional.empty();
private final AtomicInteger counter = new AtomicInteger();
private Map<InetSocketAddress, Integer> reSyncTimeoutMap = new HashMap<>();
private Map<InetSocketAddress,RegisteredServer> reSyncTargetMap = new HashMap<>();
public void tick() {
int c = counter.incrementAndGet();
if (reSyncTimeoutMap.values().removeIf((v) -> c>=v))
reSyncTargetMap.keySet().removeIf((k) -> !reSyncTargetMap.containsKey(k));
//Remove if the reSyncTargetMap is empty
if (reSyncTargetMap.isEmpty() && scheduledTask.isPresent())
if (scheduledTask.get().status() == TaskStatus.SCHEDULED)
scheduledTask = Optional.empty();
}
public void put(InetSocketAddress inetSocketAddress, RegisteredServer registeredServer) {
reSyncTimeoutMap.put(inetSocketAddress, counter.get()+TIMEOUT);
reSyncTargetMap.put(inetSocketAddress, registeredServer);
//Start if not already started
if (scheduledTask.isPresent())
if (scheduledTask.get().status() == TaskStatus.CANCELLED || scheduledTask.get().status() == TaskStatus.FINISHED)
scheduledTask = Optional.of(ambassador.server.getScheduler().buildTask((ambassador), this::tick)
.repeat(TICK_TIME, TimeUnit.SECONDS).schedule());
}
public RegisteredServer remove(InetSocketAddress inetSocketAddress) {
reSyncTimeoutMap.remove(inetSocketAddress);
return reSyncTargetMap.remove(inetSocketAddress);
}
}
}