Resync tracker WIP
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parent
2aadd545cf
commit
b99d042d0f
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@ -4,7 +4,7 @@ plugins {
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}
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group 'org.adde0109'
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version '0.3.2'
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version '0.3.3'
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repositories {
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maven {
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@ -18,6 +18,7 @@ import org.adde0109.ambassador.forge.ForgeConnection;
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import org.adde0109.ambassador.forge.ForgeHandshakeHandler;
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import org.adde0109.ambassador.forge.ForgeHandshakeUtils;
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import org.adde0109.ambassador.forge.ForgeServerConnection;
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import org.adde0109.ambassador.forge.ForgeServerSwitchHandler;
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import org.bstats.velocity.Metrics;
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import org.slf4j.Logger;
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@ -27,13 +28,14 @@ import java.util.*;
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@Plugin(id = "ambassador", name = "Ambassador", version = "0.3.2", authors = {"adde0109"})
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public class Ambassador {
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private final ProxyServer server;
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private final Logger logger;
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public ProxyServer server;
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public final Logger logger;
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public AmbassadorConfig config;
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private final Metrics.Factory metricsFactory;
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private final Path dataDirectory;
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private AmbassadorConfig config;
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private ForgeHandshakeHandler forgeHandshakeHandler;
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public ForgeHandshakeHandler forgeHandshakeHandler;
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public ForgeServerSwitchHandler forgeServerSwitchHandler;
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@ -51,8 +53,10 @@ public class Ambassador {
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config = AmbassadorConfig.readOrCreateConfig(dataDirectory,server,logger);
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if(config != null) {
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forgeHandshakeHandler = new ForgeHandshakeHandler(config, server, logger);
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forgeHandshakeHandler = new ForgeHandshakeHandler(this);
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forgeServerSwitchHandler = new ForgeServerSwitchHandler(this);
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server.getEventManager().register(this, forgeHandshakeHandler);
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server.getEventManager().register(this,forgeServerSwitchHandler);
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}
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else {
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logger.warn("Ambassador will be disabled because of errors");
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@ -66,64 +70,12 @@ public class Ambassador {
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AmbassadorConfig c = AmbassadorConfig.readOrCreateConfig(dataDirectory,server,logger);
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if (config != null) {
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config = c;
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forgeHandshakeHandler.setConfig(config);
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logger.info("Successfully reloaded the config");
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} else {
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logger.warn("Using the old config");
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}
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}
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@Subscribe
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public void onServerPreConnectEvent(ServerPreConnectEvent event, Continuation continuation) {
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Optional<ForgeServerConnection> forgeServerConnectionOptional = forgeHandshakeHandler.getForgeServerConnection(event.getOriginalServer());
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if (forgeServerConnectionOptional.isPresent()) {
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//Check 1; Check if the server is already known to us. Check if the client is compatible.
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ForgeServerConnection forgeServerConnection = forgeServerConnectionOptional.get();
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forgeServerConnection.getHandshake().whenComplete((msg, ex) -> {
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if (ex != null) {
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//The server was forge but aren't right now. Or it's just offline.
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if (ex instanceof ForgeHandshakeUtils.HandshakeReceiver.HandshakeNotAvailableException) {
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//It's not running ambassador so it should be unregistered.
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forgeHandshakeHandler.unRegisterForgeServer(forgeServerConnection.getServer());
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}
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continuation.resume();
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} else {
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Optional<ForgeConnection> forgeConnection = forgeHandshakeHandler.getForgeConnection(event.getPlayer());
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if (forgeConnection.isEmpty() && (event.getPlayer().getCurrentServer().isPresent())) {
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//If vanilla tries to connect to a server we know is forge
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event.setResult(ServerPreConnectEvent.ServerResult.denied());
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event.getPlayer().sendMessage(Component.text("This server requires Forge!", NamedTextColor.RED));
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continuation.resume();
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} else if (forgeConnection.isPresent()) {
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//To make legacy forwarding work
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List<GameProfile.Property> properties = new ArrayList<>(event.getPlayer().getGameProfileProperties());
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properties.add(new GameProfile.Property("extraData", "\1FML2\1",""));
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event.getPlayer().setGameProfileProperties(properties);
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if (forgeConnection.get().getTransmittedHandshake().isPresent()
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&& forgeConnection.get().getRecivedClientModlist().isPresent()
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&& msg.equals(forgeConnection.get().getTransmittedHandshake().get())) {
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//The client's registry is the same as the server's
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continuation.resume();
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} else {
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event.setResult(ServerPreConnectEvent.ServerResult.denied());
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logger.info("Kicking {} because of re-sync needed", event.getPlayer());
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event.getPlayer().disconnect(Component.text("Please reconnect"));
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continuation.resume();
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}
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} else {
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//If the initial server is forge while the client is vanilla.
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//Can't handle, just let it pass.
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continuation.resume();
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}
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}
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});
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} else {
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//The server is not known to us.
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continuation.resume();
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}
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}
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@Subscribe
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public void onPlayerChooseInitialServerEvent(PlayerChooseInitialServerEvent event, Continuation continuation) {
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@ -1,6 +1,7 @@
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package org.adde0109.ambassador.forge;
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import com.velocitypowered.api.event.Continuation;
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import com.velocitypowered.api.event.PostOrder;
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import com.velocitypowered.api.event.Subscribe;
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import com.velocitypowered.api.event.connection.PreLoginEvent;
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import com.velocitypowered.api.event.player.KickedFromServerEvent;
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@ -20,14 +21,13 @@ import java.util.Optional;
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import net.kyori.adventure.text.Component;
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import net.kyori.adventure.text.TranslatableComponent;
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import net.kyori.adventure.text.format.NamedTextColor;
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import org.adde0109.ambassador.Ambassador;
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import org.adde0109.ambassador.AmbassadorConfig;
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import org.slf4j.Logger;
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public class ForgeHandshakeHandler {
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private AmbassadorConfig config;
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private final ProxyServer server;
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private final Logger logger;
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private final Ambassador ambassador;
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private final Map<RegisteredServer, ForgeServerConnection>
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forgeServerConnectionMap = new HashMap<>();
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@ -36,21 +36,19 @@ public class ForgeHandshakeHandler {
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private static final ChannelIdentifier LOGIN_WRAPPER_ID = MinecraftChannelIdentifier.create("fml","loginwrapper");
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public ForgeHandshakeHandler(AmbassadorConfig config, ProxyServer server, Logger logger) {
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this.config = config;
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this.server = server;
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this.logger = logger;
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public ForgeHandshakeHandler(Ambassador ambassador) {
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this.ambassador = ambassador;
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}
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@Subscribe
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@Subscribe(order = PostOrder.LAST)
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public void onPreLoginEvent(PreLoginEvent event, Continuation continuation) {
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if (!config.shouldHandle(event.getConnection().getProtocolVersion().getProtocol())) {
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if (!ambassador.config.shouldHandle(event.getConnection().getProtocolVersion().getProtocol()) || !event.getResult().isAllowed()) {
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continuation.resume();
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return;
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}
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RegisteredServer defaultServer = config.getServer(event.getConnection().getProtocolVersion().getProtocol());
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RegisteredServer defaultServer = ambassador.config.getServer(event.getConnection().getProtocolVersion().getProtocol());
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ForgeConnection forgeConnection = new ForgeConnection((LoginPhaseConnection) event.getConnection(), logger);
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ForgeConnection forgeConnection = new ForgeConnection((LoginPhaseConnection) event.getConnection(), ambassador.logger);
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forgeConnection.testIfForge((LoginPhaseConnection) event.getConnection())
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.thenAccept((isForge) -> {
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if (isForge)
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@ -98,10 +96,6 @@ public class ForgeHandshakeHandler {
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forgeServerConnectionMap.remove(server);
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}
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public void setConfig(AmbassadorConfig config) {
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this.config = config;
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}
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@Subscribe
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public void onServerLoginPluginMessageEvent(ServerLoginPluginMessageEvent event, Continuation continuation) {
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if (!event.getIdentifier().equals(LOGIN_WRAPPER_ID)) {
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@ -132,7 +126,7 @@ public class ForgeHandshakeHandler {
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if (((TranslatableComponent) reason).key().equals("multiplayer.disconnect.unexpected_query_response")) {
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if (getForgeServerConnection(event.getServer()).isPresent() && getForgeConnection(event.getPlayer()).isEmpty()) {
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//Turns out the server the vanilla client is connecting to is forge. Let's handle the connection error.
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logger.info("Vanilla player {} tried to connect to forge server {}. The connection error can be ignored.",
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ambassador.logger.info("Vanilla player {} tried to connect to forge server {}. The connection error can be ignored.",
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event.getPlayer(),event.getServer().getServerInfo().getName());
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KickedFromServerEvent.ServerKickResult result = event.getResult();
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Component component = Component.text("The server you were trying to connect to requires Forge to be installed.", NamedTextColor.RED);
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@ -0,0 +1,120 @@
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package org.adde0109.ambassador.forge;
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import com.velocitypowered.api.event.Continuation;
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import com.velocitypowered.api.event.PostOrder;
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import com.velocitypowered.api.event.Subscribe;
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import com.velocitypowered.api.event.player.ServerPreConnectEvent;
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import com.velocitypowered.api.proxy.server.RegisteredServer;
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import com.velocitypowered.api.scheduler.ScheduledTask;
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import com.velocitypowered.api.scheduler.TaskStatus;
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import com.velocitypowered.api.util.GameProfile;
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import java.net.InetSocketAddress;
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import java.util.*;
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import java.util.concurrent.TimeUnit;
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import java.util.concurrent.atomic.AtomicInteger;
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import net.kyori.adventure.text.Component;
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import net.kyori.adventure.text.format.NamedTextColor;
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import org.adde0109.ambassador.Ambassador;
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public class ForgeServerSwitchHandler {
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private final Ambassador ambassador;
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public final ReSyncTracker reSyncTracker;
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public ForgeServerSwitchHandler(Ambassador ambassador) {
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this.ambassador = ambassador;
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this.reSyncTracker = new ReSyncTracker();
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}
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@Subscribe(order = PostOrder.LAST)
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public void onServerPreConnectEvent(ServerPreConnectEvent event, Continuation continuation) {
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if (!event.getResult().isAllowed()) {
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continuation.resume();
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return;
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}
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Optional<ForgeServerConnection> forgeServerConnectionOptional = ambassador.forgeHandshakeHandler.getForgeServerConnection(event.getOriginalServer());
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if (forgeServerConnectionOptional.isPresent()) {
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//Check 1; Check if the server is already known to us. Check if the client is compatible.
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ForgeServerConnection forgeServerConnection = forgeServerConnectionOptional.get();
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forgeServerConnection.getHandshake().whenComplete((msg, ex) -> {
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if (ex != null) {
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//The server was forge but aren't right now. Or it's just offline.
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if (ex instanceof ForgeHandshakeUtils.HandshakeReceiver.HandshakeNotAvailableException) {
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//It's not running ambassador, so it should be unregistered.
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ambassador.forgeHandshakeHandler.unRegisterForgeServer(forgeServerConnection.getServer());
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}
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continuation.resume();
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} else {
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Optional<ForgeConnection> forgeConnection = ambassador.forgeHandshakeHandler.getForgeConnection(event.getPlayer());
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if (forgeConnection.isEmpty() && (event.getPlayer().getCurrentServer().isPresent())) {
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//If vanilla tries to connect to a server we know is forge
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event.setResult(ServerPreConnectEvent.ServerResult.denied());
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event.getPlayer().sendMessage(Component.text("This server requires Forge!", NamedTextColor.RED));
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continuation.resume();
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} else if (forgeConnection.isPresent()) {
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//To make legacy forwarding work
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List<GameProfile.Property> properties = new ArrayList<>(event.getPlayer().getGameProfileProperties());
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properties.add(new GameProfile.Property("extraData", "\1FML2\1",""));
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event.getPlayer().setGameProfileProperties(properties);
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if (forgeConnection.get().getTransmittedHandshake().isPresent()
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&& forgeConnection.get().getRecivedClientModlist().isPresent()
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&& msg.equals(forgeConnection.get().getTransmittedHandshake().get())) {
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//The client's registry is the same as the server's
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continuation.resume();
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} else {
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event.setResult(ServerPreConnectEvent.ServerResult.denied());
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ambassador.logger.info("Kicking {} because of re-sync needed", event.getPlayer());
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event.getPlayer().disconnect(Component.text("Please reconnect"));
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reSyncTracker.put(event.getPlayer().getRemoteAddress(),event.getOriginalServer());
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continuation.resume();
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}
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} else {
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//If the initial server is forge while the client is vanilla.
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//Can't handle, just let it pass.
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continuation.resume();
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}
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}
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});
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} else {
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//The server is not known to us.
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continuation.resume();
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}
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}
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class ReSyncTracker {
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private static final int TIMEOUT = 2;
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private static final int TICK_TIME = 15;
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private Optional<ScheduledTask> scheduledTask = Optional.empty();
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private final AtomicInteger counter = new AtomicInteger();
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private Map<InetSocketAddress, Integer> reSyncTimeoutMap = new HashMap<>();
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private Map<InetSocketAddress,RegisteredServer> reSyncTargetMap = new HashMap<>();
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public void tick() {
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int c = counter.incrementAndGet();
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if (reSyncTimeoutMap.values().removeIf((v) -> c>=v))
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reSyncTargetMap.keySet().removeIf((k) -> !reSyncTargetMap.containsKey(k));
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//Remove if the reSyncTargetMap is empty
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if (reSyncTargetMap.isEmpty() && scheduledTask.isPresent())
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if (scheduledTask.get().status() == TaskStatus.SCHEDULED)
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scheduledTask = Optional.empty();
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}
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public void put(InetSocketAddress inetSocketAddress, RegisteredServer registeredServer) {
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reSyncTimeoutMap.put(inetSocketAddress, counter.get()+TIMEOUT);
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reSyncTargetMap.put(inetSocketAddress, registeredServer);
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//Start if not already started
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if (scheduledTask.isPresent())
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if (scheduledTask.get().status() == TaskStatus.CANCELLED || scheduledTask.get().status() == TaskStatus.FINISHED)
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scheduledTask = Optional.of(ambassador.server.getScheduler().buildTask((ambassador), this::tick)
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.repeat(TICK_TIME, TimeUnit.SECONDS).schedule());
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}
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public RegisteredServer remove(InetSocketAddress inetSocketAddress) {
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reSyncTimeoutMap.remove(inetSocketAddress);
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return reSyncTargetMap.remove(inetSocketAddress);
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}
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}
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}
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