Kicks player instead of redirect when forced is true
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56034ec165
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@ -8,22 +8,17 @@ import com.velocitypowered.api.event.player.KickedFromServerEvent;
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import com.velocitypowered.api.event.player.ServerLoginPluginMessageEvent;
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import com.velocitypowered.api.proxy.LoginPhaseConnection;
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import com.velocitypowered.api.proxy.Player;
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import com.velocitypowered.api.proxy.ProxyServer;
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import com.velocitypowered.api.proxy.messages.ChannelIdentifier;
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import com.velocitypowered.api.proxy.messages.MinecraftChannelIdentifier;
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import com.velocitypowered.api.proxy.server.RegisteredServer;
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import java.net.InetSocketAddress;
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import java.util.ArrayList;
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import java.util.HashMap;
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import java.util.List;
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import java.util.Map;
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import java.util.Optional;
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import net.kyori.adventure.text.Component;
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import net.kyori.adventure.text.TranslatableComponent;
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import net.kyori.adventure.text.format.NamedTextColor;
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import org.adde0109.ambassador.Ambassador;
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import org.adde0109.ambassador.AmbassadorConfig;
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import org.slf4j.Logger;
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public class ForgeHandshakeHandler {
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@ -126,11 +121,16 @@ public class ForgeHandshakeHandler {
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@Subscribe
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public void onKickedFromServerEvent(KickedFromServerEvent event, Continuation continuation) {
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if (event.getServerKickReason().isPresent()) {
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Optional<ForgeConnection> forgeConnectionOptional = getForgeConnection(event.getPlayer());
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if (forgeConnectionOptional.isPresent()) {
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if (forgeConnectionOptional.get().isForced() && event.getResult() instanceof KickedFromServerEvent.RedirectPlayer) {
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event.setResult(KickedFromServerEvent.DisconnectPlayer.create(event.getServerKickReason().get()));
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}
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} else if (event.getServerKickReason().isPresent()) {
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Component reason = event.getServerKickReason().get();
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if (reason instanceof TranslatableComponent)
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if (((TranslatableComponent) reason).key().equals("multiplayer.disconnect.unexpected_query_response")) {
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if (getForgeServerConnection(event.getServer()).isPresent() && getForgeConnection(event.getPlayer()).isEmpty()) {
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if (getForgeServerConnection(event.getServer()).isPresent()) {
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//Turns out the server the vanilla client is connecting to is forge. Let's handle the connection error.
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ambassador.logger.info("Vanilla player {} tried to connect to forge server {}. The connection error can be ignored.",
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event.getPlayer(),event.getServer().getServerInfo().getName());
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