Send empty modlist when connecting to vanilla

This commit is contained in:
Adrian Bergqvist 2023-05-07 14:12:17 +02:00
parent a0b38b7595
commit 7f434a8c5e
No known key found for this signature in database
GPG Key ID: 3B3DA43224B79417
9 changed files with 80 additions and 97 deletions

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@ -9,6 +9,7 @@ import com.velocitypowered.proxy.protocol.ProtocolUtils;
import com.velocitypowered.proxy.protocol.packet.AvailableCommands;
import com.velocitypowered.proxy.protocol.packet.LoginPluginMessage;
import com.velocitypowered.proxy.protocol.packet.PluginMessage;
import io.netty.buffer.ByteBuf;
import org.adde0109.ambassador.forge.pipeline.CommandDecoderErrorCatcher;
import org.adde0109.ambassador.forge.pipeline.ForgeLoginWrapperDecoder;

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@ -1,6 +1,7 @@
package org.adde0109.ambassador.forge;
import com.velocitypowered.api.proxy.messages.MinecraftChannelIdentifier;
import com.velocitypowered.api.util.ModInfo;
import com.velocitypowered.proxy.VelocityServer;
import com.velocitypowered.proxy.connection.MinecraftConnection;
import com.velocitypowered.proxy.connection.backend.VelocityServerConnection;
@ -13,9 +14,9 @@ import com.velocitypowered.proxy.protocol.packet.PluginMessage;
import io.netty.buffer.Unpooled;
import net.kyori.adventure.text.Component;
import org.adde0109.ambassador.Ambassador;
import org.adde0109.ambassador.forge.packet.GenericForgeLoginWrapperPacket;
import org.adde0109.ambassador.forge.packet.IForgeLoginWrapperPacket;
import org.adde0109.ambassador.forge.packet.ModListReplyPacket;
import org.adde0109.ambassador.forge.pipeline.ForgeLoginWrapperDecoder;
import org.adde0109.ambassador.velocity.client.FML2CRPMResetCompleteDecoder;
import org.adde0109.ambassador.velocity.client.OutboundSuccessHolder;
import org.adde0109.ambassador.velocity.client.ClientPacketQueue;
@ -29,9 +30,6 @@ public enum VelocityForgeClientConnectionPhase implements ClientConnectionPhase
}
},
IN_PROGRESS {
@Override
public void resetConnectionPhase(ConnectedPlayer player) {
}
},
RESETTABLE {
@Override
@ -41,6 +39,34 @@ public enum VelocityForgeClientConnectionPhase implements ClientConnectionPhase
((VelocityServer) Ambassador.getInstance().server).registerConnection(player);
}
@Override
public void resetConnectionPhase(ConnectedPlayer player) {
MinecraftConnection connection = player.getConnection();
//There is no going back even if the handshake fails. No reason to still be connected.
if (player.getConnectedServer() != null) {
player.getConnectedServer().disconnect();
player.setConnectedServer(null);
}
//Don't handle anything from the server until the reset has completed.
//player.getConnectionInFlight().getConnection().getChannel().config().setAutoRead(false);
if (connection.getState() == StateRegistry.PLAY) {
connection.write(new PluginMessage("fml:handshake", Unpooled.wrappedBuffer(ForgeHandshakeUtils.generatePluginResetPacket())));
connection.setState(StateRegistry.LOGIN);
} else {
connection.write(new LoginPluginMessage(98,"fml:handshake", Unpooled.wrappedBuffer(ForgeHandshakeUtils.generateResetPacket())));
}
//Prepare to receive reset ACK
connection.getChannel().pipeline().addBefore(Connections.MINECRAFT_DECODER,
ForgeConstants.RESET_LISTENER, new FML2CRPMResetCompleteDecoder());
//Transition
player.setPhase(WAITING_RESET);
WAITING_RESET.onTransitionToNewPhase(player);
}
@Override
public boolean consideredComplete() {
return true;
@ -52,15 +78,15 @@ public enum VelocityForgeClientConnectionPhase implements ClientConnectionPhase
//We unregister so no plugin sees this client while the client is being reset.
((VelocityServer) Ambassador.getInstance().server).unregisterConnection(player);
player.getConnection().getChannel().pipeline().addAfter(Connections.MINECRAFT_ENCODER,
ForgeConstants.LOGIN_PACKET_QUEUE, new ClientPacketQueue(StateRegistry.LOGIN));
ForgeConstants.LOGIN_PACKET_QUEUE, new ClientPacketQueue(StateRegistry.PLAY));
if (player.getConnection().getChannel().pipeline().get(ForgeConstants.PLUGIN_PACKET_QUEUE) == null)
player.getConnection().getChannel().pipeline().addAfter(Connections.MINECRAFT_ENCODER,
ForgeConstants.PLUGIN_PACKET_QUEUE, new ClientPacketQueue(StateRegistry.PLAY));
ForgeConstants.PLUGIN_PACKET_QUEUE, new ClientPacketQueue(StateRegistry.LOGIN));
}
@Override
public boolean handle(ConnectedPlayer player, IForgeLoginWrapperPacket msg, VelocityServerConnection server) {
if (msg.getId() == 80) {
if (msg.getId() == 98) {
player.getConnection().getChannel().pipeline().remove(ForgeConstants.RESET_LISTENER);
player.setPhase(NOT_STARTED);
@ -68,7 +94,7 @@ public enum VelocityForgeClientConnectionPhase implements ClientConnectionPhase
if (!(server.getConnection().getType() instanceof ForgeFMLConnectionType)) {
// -> vanilla
complete(player, ((GenericForgeLoginWrapperPacket) msg).success());
complete(player);
player.getConnectionInFlight().getConnection().getChannel().config().setAutoRead(true);
}
@ -101,6 +127,14 @@ public enum VelocityForgeClientConnectionPhase implements ClientConnectionPhase
player.setPhase(nextPhase());
if (msg instanceof ModListReplyPacket replyPacket) {
ModInfo modInfo = new ModInfo("FML2", replyPacket.getMods().stream().map(
(v) -> new ModInfo.Mod(v,"1")).toList());
player.setModInfo(modInfo);
if (!(server.getConnection().getType() instanceof ForgeFMLConnectionType)) {
complete(player);
player.getConnectionInFlight().getConnection().getChannel().config().setAutoRead(true);
return true;
}
replyPacket.getChannels().put(MinecraftChannelIdentifier.from("ambassador:commands"),"1");
}
@ -108,13 +142,22 @@ public enum VelocityForgeClientConnectionPhase implements ClientConnectionPhase
return true;
}
public void complete(ConnectedPlayer player, boolean resettable) {
public void sendVanillaModlist(ConnectedPlayer player) {
player.getConnection().write(new LoginPluginMessage(0, "fml:loginwrapper",
Unpooled.wrappedBuffer(ForgeHandshakeUtils.emptyModlist)));
ForgeLoginWrapperDecoder decoder = (ForgeLoginWrapperDecoder) player.getConnection()
.getChannel().pipeline().get(ForgeConstants.FORGE_HANDSHAKE_DECODER);
decoder.registerLoginWrapperID(0);
}
public void complete(ConnectedPlayer player) {
MinecraftConnection connection = player.getConnection();
((OutboundSuccessHolder) connection.getChannel().pipeline().get(ForgeConstants.SERVER_SUCCESS_LISTENER))
.sendPacket();
connection.setState(StateRegistry.PLAY);
if (resettable) {
if (isResettable(player)) {
player.setPhase(RESETTABLE);
RESETTABLE.onTransitionToNewPhase(player);
} else {
@ -123,32 +166,11 @@ public enum VelocityForgeClientConnectionPhase implements ClientConnectionPhase
}
}
@Override
public void resetConnectionPhase(ConnectedPlayer player) {
MinecraftConnection connection = player.getConnection();
//There is no going back even if the handshake fails. No reason to still be connected.
if (player.getConnectedServer() != null) {
player.getConnectedServer().disconnect();
player.setConnectedServer(null);
private boolean isResettable(ConnectedPlayer player) {
if (player.getModInfo().isPresent()) {
return player.getModInfo().get().getMods().stream().anyMatch((mod -> mod.getId().equals("clientresetpacket")));
}
//Don't handle anything from the server until the reset has completed.
//player.getConnectionInFlight().getConnection().getChannel().config().setAutoRead(false);
if (connection.getState() == StateRegistry.PLAY) {
connection.write(new PluginMessage("fml:handshake", Unpooled.wrappedBuffer(ForgeHandshakeUtils.generatePluginResetPacket())));
connection.setState(StateRegistry.LOGIN);
} else {
connection.write(new LoginPluginMessage(80,"fml:handshake", Unpooled.wrappedBuffer(ForgeHandshakeUtils.generateResetPacket())));
}
//Prepare to receive reset ACK
connection.getChannel().pipeline().addBefore(Connections.MINECRAFT_DECODER,
ForgeConstants.RESET_LISTENER, new FML2CRPMResetCompleteDecoder());
//Transition
player.setPhase(WAITING_RESET);
WAITING_RESET.onTransitionToNewPhase(player);
return false;
}
void onTransitionToNewPhase(ConnectedPlayer player) {

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@ -2,8 +2,7 @@ package org.adde0109.ambassador.forge.packet;
import com.velocitypowered.proxy.protocol.packet.LoginPluginResponse;
public interface IForgeLoginWrapperPacket<T> {
public T read(LoginPluginResponse message);
public interface IForgeLoginWrapperPacket {
public LoginPluginResponse encode();
public int getId();
}

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@ -1,34 +0,0 @@
package org.adde0109.ambassador.forge.packet;
import com.velocitypowered.api.proxy.messages.ChannelIdentifier;
import com.velocitypowered.proxy.protocol.packet.LoginPluginResponse;
import java.util.List;
import java.util.Map;
public class ModListPacket implements IForgeLoginWrapperPacket{
private List<String> mods;
private Map<ChannelIdentifier, String> channels;
private List<ChannelIdentifier> registries;
private final int id;
public ModListPacket(int id) {
this.id = id;
}
@Override
public Object read(LoginPluginResponse message) {
return null;
}
@Override
public LoginPluginResponse encode() {
return null;
}
@Override
public int getId() {
return 0;
}
}

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@ -28,7 +28,7 @@ public class ModListReplyPacket implements IForgeLoginWrapperPacket {
this.id = id;
}
public ModListReplyPacket read(LoginPluginResponse msg) {
public static ModListReplyPacket read(LoginPluginResponse msg) {
ByteBuf input = msg.content();
List<String> mods = new ArrayList<>();
@ -76,7 +76,7 @@ public class ModListReplyPacket implements IForgeLoginWrapperPacket {
ProtocolUtils.writeVarInt(output, buf.readableBytes());
output.writeBytes(buf);
return new LoginPluginResponse(id,true,output);
return new LoginPluginResponse(id, true, output);
}
@Override

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@ -1,25 +1,16 @@
package org.adde0109.ambassador.velocity.backend;
import com.velocitypowered.api.network.ProtocolVersion;
import com.velocitypowered.proxy.VelocityServer;
import com.velocitypowered.proxy.config.PlayerInfoForwarding;
import com.velocitypowered.proxy.connection.MinecraftConnection;
import com.velocitypowered.proxy.connection.MinecraftSessionHandler;
import com.velocitypowered.proxy.connection.backend.*;
import com.velocitypowered.proxy.connection.client.ConnectedPlayer;
import com.velocitypowered.proxy.protocol.MinecraftPacket;
import com.velocitypowered.proxy.protocol.StateRegistry;
import com.velocitypowered.proxy.protocol.packet.Disconnect;
import com.velocitypowered.proxy.protocol.packet.LoginPluginMessage;
import com.velocitypowered.proxy.protocol.packet.ServerLoginSuccess;
import com.velocitypowered.proxy.util.except.QuietRuntimeException;
import net.kyori.adventure.text.Component;
import org.adde0109.ambassador.Ambassador;
import org.adde0109.ambassador.forge.ForgeConstants;
import org.adde0109.ambassador.forge.ForgeFMLConnectionType;
import org.adde0109.ambassador.forge.VelocityForgeBackendConnectionPhase;
import org.adde0109.ambassador.forge.VelocityForgeClientConnectionPhase;
import org.adde0109.ambassador.velocity.client.OutboundSuccessHolder;
import org.adde0109.ambassador.forge.*;
public class ForgeLoginSessionHandler implements MinecraftSessionHandler {
@ -57,21 +48,25 @@ public class ForgeLoginSessionHandler implements MinecraftSessionHandler {
}
ConnectedPlayer player = serverConnection.getPlayer();
if (!(serverConnection.getConnection().getType() instanceof ForgeFMLConnectionType)) {
//Initial vanilla - because we need to find out if reset packet works
//Forge -> vanilla
if (player.getConnectedServer() == null) {
//Initial Vanilla
//Send empty Mod list
//Send empty mod list in order to get client mod list
((VelocityForgeClientConnectionPhase) player.getPhase()).sendVanillaModlist(player);
player.getConnectionInFlight().getConnection().getChannel().config().setAutoRead(false);
//((VelocityForgeClientConnectionPhase) player.getPhase()).complete(player);
} else if (player.getConnectedServer().getConnection().getType() instanceof ForgeFMLConnectionType) {
//Forge -> vanilla
player.getPhase().resetConnectionPhase(player);
player.getConnectionInFlight().getConnection().getChannel().config().setAutoRead(false);
}
} else {
//TODO: Read modlist
((VelocityForgeClientConnectionPhase) player.getPhase()).complete(player, true);
((VelocityForgeClientConnectionPhase) player.getPhase()).complete(player);
}
return true;
}
@Override
public boolean handle(Disconnect packet) {
if (!serverConnection.getPhase().consideredComplete()) {

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@ -10,10 +10,10 @@ import io.netty.channel.*;
public class ClientPacketQueue extends ChannelOutboundHandlerAdapter {
private PendingWriteQueue queue;
private final StateRegistry registry;
private final StateRegistry allow;
public ClientPacketQueue(StateRegistry registry) {
this.registry = registry;
this.allow = registry;
}
@Override
@ -26,11 +26,11 @@ public class ClientPacketQueue extends ChannelOutboundHandlerAdapter {
MinecraftConnection connection = ctx.pipeline().get(MinecraftConnection.class);
if (msg instanceof MinecraftPacket packet) {
try {
registry.getProtocolRegistry(ProtocolUtils.Direction.CLIENTBOUND ,
allow.getProtocolRegistry(ProtocolUtils.Direction.CLIENTBOUND ,
connection.getProtocolVersion()).getPacketId(packet);
queue.add(msg,promise);
ctx.write(msg,promise);
} catch (IllegalArgumentException e) {
ctx.write(msg, promise);
queue.add(msg, promise);
}
} else {
ctx.write(msg,promise);

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@ -24,7 +24,7 @@ public class FML2CRPMResetCompleteDecoder extends ChannelInboundHandlerAdapter {
try {
int id = ProtocolUtils.readVarInt(buf);
boolean success = buf.readBoolean();
if (id == 80) {
if (id == 98) {
try {
IForgeLoginWrapperPacket packet = new GenericForgeLoginWrapperPacket(Unpooled.EMPTY_BUFFER, id, success);
ctx.fireChannelRead(packet);

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@ -30,12 +30,12 @@ public class VelocityHandshakeSessionHandler implements MinecraftSessionHandler
case "FML2":
connection.setType(ForgeConstants.ForgeFML2);
connection.getChannel().pipeline().addAfter(Connections.MINECRAFT_ENCODER,ForgeConstants.SERVER_SUCCESS_LISTENER, new OutboundSuccessHolder());
connection.getChannel().pipeline().addAfter(Connections.MINECRAFT_ENCODER,ForgeConstants.PLUGIN_PACKET_QUEUE, new ClientPacketQueue(StateRegistry.PLAY));
connection.getChannel().pipeline().addAfter(Connections.MINECRAFT_ENCODER,ForgeConstants.PLUGIN_PACKET_QUEUE, new ClientPacketQueue(StateRegistry.LOGIN));
break;
case "FML3":
connection.setType(ForgeConstants.ForgeFML3);
connection.getChannel().pipeline().addAfter(Connections.MINECRAFT_ENCODER,ForgeConstants.SERVER_SUCCESS_LISTENER, new OutboundSuccessHolder());
connection.getChannel().pipeline().addAfter(Connections.MINECRAFT_ENCODER,ForgeConstants.PLUGIN_PACKET_QUEUE, new ClientPacketQueue(StateRegistry.PLAY));
connection.getChannel().pipeline().addAfter(Connections.MINECRAFT_ENCODER,ForgeConstants.PLUGIN_PACKET_QUEUE, new ClientPacketQueue(StateRegistry.LOGIN));
break;
}
}