Better handling of vanilla -> forge connections

This commit is contained in:
Adrian Bergqvist 2022-07-10 01:08:05 +02:00
parent f7121a6092
commit 157983f4c9
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GPG Key ID: FAE7D8EDE225E686
2 changed files with 63 additions and 28 deletions

View File

@ -65,48 +65,43 @@ public class Ambassador {
@Subscribe
public void onServerPreConnectEvent(ServerPreConnectEvent event, Continuation continuation) {
Optional<ForgeConnection> forgeConnection = forgeHandshakeHandler.getForgeConnection(event.getPlayer());
Optional<ForgeServerConnection> forgeServerConnectionOptional = forgeHandshakeHandler.getForgeServerConnection(event.getOriginalServer());
if (forgeConnection.isPresent()) {
ForgeServerConnection forgeServerConnection;
if (forgeServerConnectionOptional.isEmpty()) {
forgeServerConnection = new ForgeServerConnection(event.getOriginalServer(), logger);
} else {
forgeServerConnection = forgeServerConnectionOptional.get();
}
if (forgeServerConnectionOptional.isPresent()) {
//Check 1; Check if the server is already known to us. Check if the client is compatible.
ForgeServerConnection forgeServerConnection = forgeServerConnectionOptional.get();
forgeServerConnection.getHandshake().whenComplete((msg, ex) -> {
if (ex != null) {
//The server was forge but aren't right now. Or it's just offline.
continuation.resume();
} else {
if (msg.equals(forgeConnection.get().getTransmittedHandshake())) {
continuation.resume();
} else {
Optional<ForgeConnection> forgeConnection = forgeHandshakeHandler.getForgeConnection(event.getPlayer());
if (forgeConnection.isEmpty() && (event.getPlayer().getCurrentServer().isPresent())) {
//If vanilla tries to connect to a server we know is forge
event.setResult(ServerPreConnectEvent.ServerResult.denied());
logger.warn("Resync needed");
event.getPlayer().sendMessage(Component.text("This server requires Forge!", NamedTextColor.RED));
continuation.resume();
} else if (forgeConnection.isPresent()) {
if (msg.equals(forgeConnection.get().getTransmittedHandshake())) {
//The client's registry is the same as the server's
continuation.resume();
} else {
event.setResult(ServerPreConnectEvent.ServerResult.denied());
logger.warn("Resync needed");
continuation.resume();
}
} else {
//If the initial server is forge while the client is vanilla.
//Can't handle, just let it pass.
continuation.resume();
}
}
//Register newly discovered forge server
if (forgeServerConnectionOptional.isEmpty()) {
forgeHandshakeHandler.registerForgeServer(event.getOriginalServer(), forgeServerConnection);
}
});
//If vanilla tries to connect to forge
} else if (forgeServerConnectionOptional.isPresent() && (event.getPlayer().getCurrentServer().isPresent())){
event.setResult(ServerPreConnectEvent.ServerResult.denied());
event.getPlayer().sendMessage(Component.text("This server requires Forge!", NamedTextColor.RED));
continuation.resume();
} else {
//The server is not known to us.
continuation.resume();
}
}
@Subscribe
public void onKickedFromServerEvent(KickedFromServerEvent event, Continuation continuation) {
continuation.resume();
}
@Subscribe
public void onPlayerChooseInitialServerEvent(PlayerChooseInitialServerEvent event, Continuation continuation) {
//Only handle Forge connections

View File

@ -4,16 +4,23 @@ import com.google.common.io.ByteArrayDataInput;
import com.velocitypowered.api.event.Continuation;
import com.velocitypowered.api.event.Subscribe;
import com.velocitypowered.api.event.connection.PreLoginEvent;
import com.velocitypowered.api.event.player.KickedFromServerEvent;
import com.velocitypowered.api.event.player.ServerLoginPluginMessageEvent;
import com.velocitypowered.api.proxy.LoginPhaseConnection;
import com.velocitypowered.api.proxy.Player;
import com.velocitypowered.api.proxy.ProxyServer;
import com.velocitypowered.api.proxy.messages.ChannelIdentifier;
import com.velocitypowered.api.proxy.messages.MinecraftChannelIdentifier;
import com.velocitypowered.api.proxy.server.RegisteredServer;
import java.io.EOFException;
import java.net.InetSocketAddress;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
import java.util.Optional;
import net.kyori.adventure.text.Component;
import net.kyori.adventure.text.format.NamedTextColor;
import org.adde0109.ambassador.AmbassadorConfig;
import org.slf4j.Logger;
@ -27,6 +34,9 @@ public class ForgeHandshakeHandler {
forgeServerConnectionMap = new HashMap<>();
private final Map<InetSocketAddress,ForgeConnection> incomingForgeConnections = new HashMap<>();
private final List<Player> doomedConnections = new ArrayList<>();
private static final ChannelIdentifier LOGIN_WRAPPER_ID = MinecraftChannelIdentifier.create("fml","loginwrapper");
public ForgeHandshakeHandler(AmbassadorConfig config, ProxyServer server, Logger logger) {
this.config = config;
@ -87,11 +97,41 @@ public class ForgeHandshakeHandler {
@Subscribe
public void onServerLoginPluginMessageEvent(ServerLoginPluginMessageEvent event, Continuation continuation) {
if (!event.getIdentifier().equals(LOGIN_WRAPPER_ID)) {
continuation.resume();
return;
}
//Check 2
if (getForgeServerConnection(event.getConnection().getServer()).isEmpty()) {
registerForgeServer(event.getConnection().getServer(),
new ForgeServerConnection(event.getConnection().getServer(), logger));
}
if (incomingForgeConnections.containsKey(event.getConnection().getPlayer().getRemoteAddress())) {
incomingForgeConnections.get(event.getConnection().getPlayer().getRemoteAddress())
.handleServerHandshakePacket(event,continuation);
} else {
continuation.resume();
continuation.resume();
}
}
@Subscribe
public void onKickedFromServerEvent(KickedFromServerEvent event, Continuation continuation) {
if (getForgeServerConnection(event.getServer()).isPresent() && getForgeConnection(event.getPlayer()).isEmpty()) {
//Turns out the server the vanilla client is connecting to is forge. Let's handle the connection error.
logger.info("Vanilla player {} tried to connect to forge server {}. The connection error can be ignored.",
event.getPlayer(),event.getServer().getServerInfo().getName());
KickedFromServerEvent.ServerKickResult result = event.getResult();
Component component = Component.text("The server you were trying to connect to requires Forge to be installed.", NamedTextColor.RED);
if (result instanceof KickedFromServerEvent.DisconnectPlayer) {
event.setResult(KickedFromServerEvent.DisconnectPlayer.create(component));
} else if (result instanceof KickedFromServerEvent.RedirectPlayer) {
RegisteredServer redirectServer = ((KickedFromServerEvent.RedirectPlayer)event.getResult()).getServer();
event.setResult(KickedFromServerEvent.RedirectPlayer.create(redirectServer,component));
} else if (result instanceof KickedFromServerEvent.Notify) {
event.setResult(KickedFromServerEvent.Notify.create(component));
}
}
continuation.resume();
}
}