laser renderer tweaks
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@ -8,6 +8,7 @@ import com.mojang.blaze3d.systems.RenderSystem;
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import com.mojang.blaze3d.vertex.*;
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import com.mojang.math.Matrix4f;
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import com.mojang.math.Vector3f;
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import net.minecraft.client.renderer.GameRenderer;
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import net.minecraft.client.renderer.MultiBufferSource;
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import net.minecraft.world.item.ItemStack;
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import net.minecraft.world.phys.Vec3;
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@ -33,7 +34,10 @@ public final class LaserPointerRenderer implements IItemRenderer {
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float sqrtSwingProg = (float) Math.sqrt(swingProgress);
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float sinSqrtSwingProg1 = (float) Math.sin(sqrtSwingProg * PI);
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RenderSystem.setShader(GameRenderer::getPositionColorShader);
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var matrix0 = poseStack.last().pose();
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//Laser pointer
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poseStack.pushPose();
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poseStack.translate(handSideSign * -0.4f * sinSqrtSwingProg1, (float) (0.2f * Math.sin(sqrtSwingProg * PI * 2.0f)), (float) (-0.2f * Math.sin(swingProgress * PI)));
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@ -68,9 +72,11 @@ public final class LaserPointerRenderer implements IItemRenderer {
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bb.vertex(matrix, 1.0f, -1.0f, 4.0f).color(0.5f, 0.5f, 0.5f, 1.0f).endVertex();
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bb.vertex(matrix, 1.0f, 0.0f, 4.0f).color(0.5f, 0.5f, 0.5f, 1.0f).endVertex();
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bb.vertex(matrix, 0.0f, 0.0f, 4.0f).color(0.5f, 0.5f, 0.5f, 1.0f).endVertex();
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if(isOn) {
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drawLineBetween(bb, matrix, new Vec3(0.5f, -0.5f, 0.5f), new Vec3(-7.0f, 3.5f, -10.0f));
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if (isOn) {
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drawLineBetween(bb, matrix0, matrix, new Vec3(0.5f, -0.5f, 0.5f), new Vec3(-40.0f, 4000.5f, -100.0f));
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}
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t.end();
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RenderSystem.disableBlend();
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@ -82,30 +88,26 @@ public final class LaserPointerRenderer implements IItemRenderer {
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return true;
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}
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private static void drawLineBetween(BufferBuilder bb, Matrix4f matrix, Vec3 local, Vec3 target)
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private static void drawLineBetween(BufferBuilder bb, Matrix4f matrix0, Matrix4f matrix, Vec3 local, Vec3 target)
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{
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//Calculate distance between points -> length of the line
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float distance = (float) local.distanceTo(target);
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float distance = (float) local.distanceTo(target) / 2;
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float quarterWidth = 0.25f;
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float biggerWidth = 10;
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bb.vertex(matrix, 0.25f, -0.25f, 0.5f).color((float) 0.5, (float) 0.0, (float) 0.0, (float) 1.0).endVertex();
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bb.vertex(matrix, quarterWidth + 0.25f, -0.25f, 0.5f).color((float) 0.5, (float) 0.0, (float) 0.0, (float) 1.0).endVertex();
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bb.vertex(matrix, quarterWidth - 6f, 3f, - distance).color((float) 0.5, (float) 0.0, (float) 0.0, (float) 1.0).endVertex();
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bb.vertex(matrix, -6f, 3f, -distance).color((float) 0.5, (float) 0.0, (float) 0.0, (float) 1.0).endVertex();
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bb.vertex(matrix0, biggerWidth - 6f, 3f, - distance).color((float) 0.5, (float) 0.0, (float) 0.0, (float) 1.0).endVertex();
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bb.vertex(matrix0, -6f, 3f, -distance).color((float) 0.5, (float) 0.0, (float) 0.0, (float) 1.0).endVertex();
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bb.vertex(matrix, 0.25f, -0.25f, 0.5f).color((float) 0.5, (float) 0.0, (float) 0.0, (float) 1.0).endVertex();
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bb.vertex(matrix, 0.25f, -quarterWidth - 0.25f, 0.5f).color((float) 0.5, (float) 0.0, (float) 0.0, (float) 1.0).endVertex();
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bb.vertex(matrix, -6f, -quarterWidth + 3f, -distance).color((float) 0.5, (float) 0.0, (float) 0.0, (float) 1.0).endVertex();
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bb.vertex(matrix, -6f, 3f, -distance).color((float) 0.5, (float) 0.0, (float) 0.0, (float) 1.0).endVertex();
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bb.vertex(matrix0, -6f, -biggerWidth + 3f, -distance).color((float) 0.5, (float) 0.0, (float) 0.0, (float) 1.0).endVertex();
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bb.vertex(matrix0, -6f, 3f, -distance).color((float) 0.5, (float) 0.0, (float) 0.0, (float) 1.0).endVertex();
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bb.vertex(matrix,quarterWidth + 0.25f, -0.25f, 0.5f).color((float) 0.5, (float) 0.0, (float) 0.0, (float) 1.0).endVertex();
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bb.vertex(matrix,quarterWidth + 0.25f, -quarterWidth - 0.25f, 0.5f).color((float) 0.5, (float) 0.0, (float) 0.0, (float) 1.0).endVertex();
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bb.vertex(matrix,quarterWidth - 6f, -quarterWidth + 3f, -distance).color((float) 0.5, (float) 0.0, (float) 0.0, (float) 1.0).endVertex();
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bb.vertex(matrix,quarterWidth - 6f, 3f, -distance).color((float) 0.5, (float) 0.0, (float) 0.0, (float) 1.0).endVertex();
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bb.vertex(matrix, -6f, -quarterWidth + 3f, -distance).color((float) 0.5, (float) 0.0, (float) 0.0, (float) 1.0).endVertex();
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bb.vertex(matrix, quarterWidth - 6f, -quarterWidth + 3f, -distance).color((float) 0.5, (float) 0.0, (float) 0.0, (float) 1.0).endVertex();
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bb.vertex(matrix, quarterWidth - 6f, 3f, -distance).color((float) 0.5, (float) 0.0, (float) 0.0, (float) 1.0).endVertex();
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bb.vertex(matrix, -6f, 3f, -distance).color((float) 0.5, (float) 0.0, (float) 0.0, (float) 1.0).endVertex();
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bb.vertex(matrix0,biggerWidth - 6f, -biggerWidth + 3f, -distance).color((float) 0.5, (float) 0.0, (float) 0.0, (float) 1.0).endVertex();
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bb.vertex(matrix0,biggerWidth - 6f, 3f, -distance).color((float) 0.5, (float) 0.0, (float) 0.0, (float) 1.0).endVertex();
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}
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}
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@ -1,6 +1,7 @@
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{
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"required": true,
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"minVersion": "0.8",
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"refmap": "webdisplays.refmap.json",
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"package": "net.montoyo.wd.mixins",
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"compatibilityLevel": "JAVA_17",
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"mixins": [
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