undo cleanup of mouse handling, because it did not work
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074cedc85c
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@ -200,15 +200,21 @@ public class ScreenBlock extends BaseEntityBlock {
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}
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public static boolean hit2pixels(BlockSide side, BlockPos bpos, Vector3i pos, ScreenBlockEntity.Screen scr, float hitX, float hitY, float hitZ, Vector2i dst) {
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if(side.right.x < 0)
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hitX -= 1.f;
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if(side.right.z < 0 || side == BlockSide.TOP || side == BlockSide.BOTTOM)
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hitZ -= 1.f;
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Vector3f rel = new Vector3f(hitX, hitY, hitZ);
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// how these dot products come in is beyond me
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float cx = rel.dot(side.horizontal.toFloat()) - 2.f / 16.f;
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float cy = rel.dot(side.vertical.toFloat()) - 2.f / 16.f;
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float cx = rel.dot(side.right.toFloat()) - 2.f / 16.f;
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float cy = rel.dot(side.up.toFloat()) - 2.f / 16.f;
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float sw = ((float) scr.size.x) - 4.f / 16.f;
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float sh = ((float) scr.size.y) - 4.f / 16.f;
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// scale coordinate to be in the size mcef expects (0 -> 1)
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cx /= ((float) scr.size.x) - 4.f / 16.f;
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cy /= ((float) scr.size.y) - 4.f / 16.f;
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cx /= sw;
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cy /= sh;
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if (cx >= 0.f && cx <= 1.0 && cy >= 0.f && cy <= 1.f) {
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if (side != BlockSide.BOTTOM)
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