adapt to new score options
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parent
d24bd761b8
commit
ce099562d2
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@ -47,7 +47,7 @@ class PlayerController extends BaseController
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$user = new User($_SESSION['email']);
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if ($user->getScore() < 100)
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if ($user->getScore() < Option::get('score_per_player'))
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View::json('积分不够添加角色啦', 7);
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$player = new PlayerModel();
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@ -57,7 +57,7 @@ class PlayerController extends BaseController
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$player->last_modified = Utils::getTimeFormatted();
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$player->save();
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$user->setScore(100, 'minus');
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$user->setScore(Option::get('score_per_player'), 'minus');
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View::json('成功添加了角色 '.$player_name.'', 0);
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@ -68,7 +68,7 @@ class PlayerController extends BaseController
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$player_name = $this->player->eloquent_model->player_name;
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$this->player->eloquent_model->delete();
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(new User($_SESSION['email']))->setScore(100, 'plus');
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(new User($_SESSION['email']))->setScore(Option::get('score_per_player'), 'plus');
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View::json('角色 '.$player_name.' 已被删除', 0);
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}
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@ -133,7 +133,7 @@ class SkinlibController extends BaseController
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$t->uploader = $this->user->uid;
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$t->upload_at = Utils::getTimeFormatted();
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if ($this->user->getScore() < $t->size)
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if ($this->user->getScore() / Option::get('score_per_storage') < $t->size)
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View::json('积分不够啦', 7);
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$results = Texture::where('hash', $t->hash)->get();
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@ -183,7 +183,7 @@ class SkinlibController extends BaseController
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if (Texture::where('hash', $result['hash'])->count() == 1)
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\Storage::remove("./textures/".$result['hash']);
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$this->user->setScore($result->size, 'plus');
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$this->user->setScore($result->size * Option::get('score_per_storage'), 'plus');
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if ($result->delete())
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View::json('材质已被成功删除', 0);
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@ -2,6 +2,9 @@
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namespace App\Models;
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use Option;
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use Utils;
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class User
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{
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public $uid = "";
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@ -41,7 +44,7 @@ class User
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*/
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function __construct($email, $uid = 0)
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{
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$this->email = \Utils::convertString($email);
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$this->email = Utils::convertString($email);
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$this->eloquent_model = ($uid == 0) ? UserModel::where('email', $this->email)->first() : UserModel::find($uid);
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$class_name = "App\Services\Cipher\\".$_ENV['PWD_METHOD'];
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@ -81,6 +84,7 @@ class User
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* -1 - banned
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* 0 - normal
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* 1 - admin
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* 2 - super admin
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*/
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public function setPermission($permission)
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{
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@ -155,9 +159,10 @@ class User
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public function sign()
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{
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if ($this->canSign()) {
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$aquired_score = rand(10, 100);
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$sign_score = explode(',', Option::get('sign_score'));
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$aquired_score = rand($sign_score[0], $sign_score[1]);
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$this->setScore($aquired_score, 'plus');
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$this->eloquent_model->last_sign_at = \Utils::getTimeFormatted();
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$this->eloquent_model->last_sign_at = Utils::getTimeFormatted();
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$this->eloquent_model->save();
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return $aquired_score;
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} else {
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@ -168,7 +173,7 @@ class User
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public function canSign($return_remaining_time = false)
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{
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// convert to timestamp
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$remaining_time = (strtotime($this->getLastSignTime()) + \Option::get('sign_gap_time') * 3600 - time()) / 3600;
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$remaining_time = (strtotime($this->getLastSignTime()) + Option::get('sign_gap_time') * 3600 - time()) / 3600;
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return $return_remaining_time ? round($remaining_time) : ($remaining_time <= 0);
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}
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@ -190,9 +195,9 @@ class User
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$user->email = $this->email;
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$user->password = $this->cipher->encrypt($password, $_ENV['SALT']);
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$user->ip = $ip;
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$user->score = \Option::get('user_initial_score');
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$user->register_at = \Utils::getTimeFormatted();
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$user->last_sign_at = \Utils::getTimeFormatted(time() - 86400);
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$user->score = Option::get('user_initial_score');
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$user->register_at = Utils::getTimeFormatted();
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$user->last_sign_at = Utils::getTimeFormatted(time() - 86400);
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$user->permission = 0;
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$user->save();
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@ -32,17 +32,20 @@
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<div class="col-md-8">
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<div class="progress-group">
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<span class="progress-text">角色数量</span>
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<?php $players_available = count($user->getPlayers()) + floor($user->getScore() / 100); ?>
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<?php
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$players_available = count($user->getPlayers()) + floor($user->getScore() / Option::get('score_per_player'));
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$percent = ($players_available == 0) ? 0 : count($user->getPlayers()) / $players_available * 100
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?>
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<span class="progress-number"><b>{{ count($user->getPlayers()) }}</b>/{{ $players_available }}</span>
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<div class="progress sm">
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<div class="progress-bar progress-bar-aqua" style="width: {{ count($user->getPlayers()) / $players_available * 100 }}%"></div>
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<div class="progress-bar progress-bar-aqua" style="width: {{ $percent }}%"></div>
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</div>
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</div><!-- /.progress-group -->
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<div class="progress-group">
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<span class="progress-text">存储空间</span>
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<span class="progress-number"><b>{{ $user->getStorageUsed() }}</b>/{{ $user->getStorageUsed() + $user->getScore() }} KB</span>
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<span class="progress-number"><b>{{ $user->getStorageUsed() }}</b>/{{ $user->getStorageUsed() + $user->getScore() / Option::get('score_per_storage') }} KB</span>
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<div class="progress sm">
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<div class="progress-bar progress-bar-yellow" style="width: {{ $user->getStorageUsed() / ($user->getStorageUsed() + $user->getScore()) * 100 }}%"></div>
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<div class="progress-bar progress-bar-yellow" style="width: {{ $user->getStorageUsed() / ($user->getStorageUsed() + $user->getScore() / Option::get('score_per_storage')) * 100 }}%"></div>
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</div>
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</div><!-- /.progress-group -->
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</div><!-- /.col -->
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