+ {isLoading ? (
+
+ ) : players.length === 0 ? (
+
No players.
+ ) : (
+
+ {players.map((player, i) => (
+ handleUpdateName(player, i)}
+ onUpdateOwner={() => handleUpdateOwner(player, i)}
+ onUpdateTexture={() => setTextureUpdating(i)}
+ onDelete={() => handleDelete(player)}
+ />
+ ))}
+
+ )}
+